Kenshi
Mega Real: Economics
目前顯示第 1-10 項,共 18 項
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更新:2024 年 1 月 14 日 @ 上午 8:45

更新:2024 年 1 月 14 日 @ 上午 8:44

更新:2023 年 2 月 22 日 @ 上午 2:48

Balancing out shops so that the player can actually use shops for buying rather than always selling.

更新:2023 年 2 月 9 日 @ 上午 8:10

更新:2023 年 2 月 8 日 @ 上午 6:51

更新:2023 年 2 月 6 日 @ 下午 11:40

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

更新:2023 年 2 月 6 日 @ 下午 11:10

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

更新:2023 年 2 月 6 日 @ 下午 9:53

更新:2023 年 2 月 6 日 @ 下午 9:53

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

更新:2023 年 2 月 6 日 @ 下午 6:02

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies