Kenshi
Mega Real: Economics
Showing 1-10 of 18 entries
< 1  2 >
Update: 14 Jan, 2024 @ 8:45am

Update: 14 Jan, 2024 @ 8:44am

Update: 22 Feb, 2023 @ 2:48am

Balancing out shops so that the player can actually use shops for buying rather than always selling.

Update: 9 Feb, 2023 @ 8:10am

Update: 8 Feb, 2023 @ 6:51am

Update: 6 Feb, 2023 @ 11:40pm

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

Update: 6 Feb, 2023 @ 11:10pm

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

Update: 6 Feb, 2023 @ 9:53pm

Update: 6 Feb, 2023 @ 9:53pm

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

Update: 6 Feb, 2023 @ 6:02pm

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies