Kenshi
Mega Real: Economics
Näytetään 1–10 / 18
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Päivitys: 14.1.2024 klo 8.45

Päivitys: 14.1.2024 klo 8.44

Päivitys: 22.2.2023 klo 2.48

Balancing out shops so that the player can actually use shops for buying rather than always selling.

Päivitys: 9.2.2023 klo 8.10

Päivitys: 8.2.2023 klo 6.51

Päivitys: 6.2.2023 klo 23.40

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

Päivitys: 6.2.2023 klo 23.10

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

Päivitys: 6.2.2023 klo 21.53

Päivitys: 6.2.2023 klo 21.53

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

Päivitys: 6.2.2023 klo 18.02

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies