Kenshi
Mega Real: Economics
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Opdatering: 14. jan. 2024 kl. 8:45

Opdatering: 14. jan. 2024 kl. 8:44

Opdatering: 22. feb. 2023 kl. 2:48

Balancing out shops so that the player can actually use shops for buying rather than always selling.

Opdatering: 9. feb. 2023 kl. 8:10

Opdatering: 8. feb. 2023 kl. 6:51

Opdatering: 6. feb. 2023 kl. 23:40

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

Opdatering: 6. feb. 2023 kl. 23:10

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

Opdatering: 6. feb. 2023 kl. 21:53

Opdatering: 6. feb. 2023 kl. 21:53

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

Opdatering: 6. feb. 2023 kl. 18:02

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies