Kenshi
Mega Real: Economics
Visar 1–10 av 18 poster
< 1  2 >
Uppdatering: 14 jan, 2024 @ 8:45

Uppdatering: 14 jan, 2024 @ 8:44

Uppdatering: 22 feb, 2023 @ 2:48

Balancing out shops so that the player can actually use shops for buying rather than always selling.

Uppdatering: 9 feb, 2023 @ 8:10

Uppdatering: 8 feb, 2023 @ 6:51

Uppdatering: 6 feb, 2023 @ 23:40

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

Uppdatering: 6 feb, 2023 @ 23:10

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

Uppdatering: 6 feb, 2023 @ 21:53

Uppdatering: 6 feb, 2023 @ 21:53

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

Uppdatering: 6 feb, 2023 @ 18:02

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies