Kenshi
Mega Real: Economics
Ergebnisse 1–10 von 18
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Update: 14. Jan. 2024 um 8:45

Update: 14. Jan. 2024 um 8:44

Update: 22. Feb. 2023 um 2:48

Balancing out shops so that the player can actually use shops for buying rather than always selling.

Update: 9. Feb. 2023 um 8:10

Update: 8. Feb. 2023 um 6:51

Update: 6. Feb. 2023 um 23:40

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

Update: 6. Feb. 2023 um 23:10

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

Update: 6. Feb. 2023 um 21:53

Update: 6. Feb. 2023 um 21:53

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

Update: 6. Feb. 2023 um 18:02

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies