Kenshi
Mega Real: Economics
Viser 1–10 av 18 bidrag
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Oppdatering: 14. jan. 2024 @ 8.45

Oppdatering: 14. jan. 2024 @ 8.44

Oppdatering: 22. feb. 2023 @ 2.48

Balancing out shops so that the player can actually use shops for buying rather than always selling.

Oppdatering: 9. feb. 2023 @ 8.10

Oppdatering: 8. feb. 2023 @ 6.51

Oppdatering: 6. feb. 2023 @ 23.40

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

Oppdatering: 6. feb. 2023 @ 23.10

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

Oppdatering: 6. feb. 2023 @ 21.53

Oppdatering: 6. feb. 2023 @ 21.53

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

Oppdatering: 6. feb. 2023 @ 18.02

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies