Kenshi
Mega Real: Economics
Wyświetlanie 1-10 z 18 pozycji
< 1  2 >
Aktualizacja: 14 stycznia 2024 o godz. 8:45

Aktualizacja: 14 stycznia 2024 o godz. 8:44

Aktualizacja: 22 lutego 2023 o godz. 2:48

Balancing out shops so that the player can actually use shops for buying rather than always selling.

Aktualizacja: 9 lutego 2023 o godz. 8:10

Aktualizacja: 8 lutego 2023 o godz. 6:51

Aktualizacja: 6 lutego 2023 o godz. 23:40

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

Aktualizacja: 6 lutego 2023 o godz. 23:10

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

Aktualizacja: 6 lutego 2023 o godz. 21:53

Aktualizacja: 6 lutego 2023 o godz. 21:53

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

Aktualizacja: 6 lutego 2023 o godz. 18:02

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies