Garry's Mod
[PM] Indoraptor JWE2
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Actualizare: 14 sept. @ 17:02
de Echo

-adjusted the new animations

Actualizare: 14 sept. @ 16:01
de Echo

-Reanimated following animations: running, walking, shooting/attacking with all weapons, reloading and landing

Actualizare: 9 sept. @ 15:30
de Echo

-Small changes to footsteps

Actualizare: 30 iul. @ 17:22
de Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Actualizare: 1 iul. @ 1:50
de Echo

-Fixed the ankles rotating the wrong way on the ragdoll again

Actualizare: 26 iun. @ 8:26
de Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Actualizare: 25 iun. @ 7:04
de Echo

-Updated the lua soundscript

Actualizare: 24 iun. @ 12:01
de Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Actualizare: 19 iun. @ 4:59
de Echo

-New material based footstep system
-Lua code cleanup

Actualizare: 5 apr. @ 5:02
de Echo

-Weightpainting improvements to C_arms