Garry's Mod

Garry's Mod

[PM] Indoraptor JWE2
Ergebnisse 1–10 von 74
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Update: 14. Sep. um 17:02
von Echo

-adjusted the new animations

Update: 14. Sep. um 16:01
von Echo

-Reanimated following animations: running, walking, shooting/attacking with all weapons, reloading and landing

Update: 9. Sep. um 15:30
von Echo

-Small changes to footsteps

Update: 30. Jul. um 17:22
von Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Update: 1. Jul. um 1:50
von Echo

-Fixed the ankles rotating the wrong way on the ragdoll again

Update: 26. Jun. um 8:26
von Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Update: 25. Jun. um 7:04
von Echo

-Updated the lua soundscript

Update: 24. Jun. um 12:01
von Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Update: 19. Jun. um 4:59
von Echo

-New material based footstep system
-Lua code cleanup

Update: 5. Apr. um 5:02
von Echo

-Weightpainting improvements to C_arms