Garry's Mod
[PM] Indoraptor JWE2
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Aggiornamento: 14 set, 17:02
da Echo

-adjusted the new animations

Aggiornamento: 14 set, 16:01
da Echo

-Reanimated following animations: running, walking, shooting/attacking with all weapons, reloading and landing

Aggiornamento: 9 set, 15:30
da Echo

-Small changes to footsteps

Aggiornamento: 30 lug, 17:22
da Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Aggiornamento: 1 lug, 1:50
da Echo

-Fixed the ankles rotating the wrong way on the ragdoll again

Aggiornamento: 26 giu, 8:26
da Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Aggiornamento: 25 giu, 7:04
da Echo

-Updated the lua soundscript

Aggiornamento: 24 giu, 12:01
da Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Aggiornamento: 19 giu, 4:59
da Echo

-New material based footstep system
-Lua code cleanup

Aggiornamento: 5 apr, 5:02
da Echo

-Weightpainting improvements to C_arms