Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (134)
3x Skill Points
Created by Death_Toad
This mod adjusts how many skill points both Lords and Heroes gain per rank. What does it do? Added skill dump skill named Excess Training, which is located in the upper right corner, that is used for surplus skill points. This skill gives +1% Winds of Magi...
50% Chance to Capture Artillery
So in the game if you have a spare unit slot in your army (Not a 20 stack), and attack an army of the same faction, that there is a 10% chance that you will steal their artillery after the battle. You don't need to wipe them all out in the battle, just win...
Add Wolves and Eagles for Dwarf - SFO
Adds recruitable Eagles and Wolves for the Dawi! These animals have been brought into the faction by the Bugmen. All credits go to 撿骨頭....
Add_Wolf_and_Eagles_for_Dwarf
Created by 撿骨頭
Bugman's Rangers bragging about druid animal companions in taverns with dwarven rangers isn't a big deal. They said that as long as they are agile, they can catch some animals at will, and they are proud of it. Therefore, the dwarven faction will add some ...
Aerial Pursuit for WH3
Created by paperpancake
Flying units should be fun! Your general has other things to worry about than micromanaging bombard orders for units halfway across the battlefield. Only tested in single-player so far. This mod allows you to tell flying units to move above enemy ground ta...
AI Nakai LL recruitment fix
Created by Promiskuitiv
This mod fixes the issue where the Spirit of the Jungle AI will never put Nakai back on the map after he has been wounded. The Spirit of the Jungle AI would only continue to use other existing lords, without the ability to recruit units (due to Nakai's abs...
Alliance Changes
There are a few mods out there that already do this stuff, I just prefer this balance. Allied recruitment, Ogre mercenaries and Daemonic summoning changed to 20 Slightly increased gains per turn, increased cap to 500 and slightly increase cost of some thin...
Anti-Hero
Created by PwNeR
Do you know the following situation: You are playing Warhammer, have a Doomstack army with a few heroes, for example Plague Priests in a weapons team, and then an enemy hero comes and successfully assassinates one of your heroes. This is annoying and just ...
Ariel can FLY
Created by laff
Ariel, "Queen in the Woods", mage-queen of Athel Loren and the Wood Elves. "Ariel's wings display the markings of the death's-head moth to indicate that she is enraged and in a vengeful mood. Moth-like antennas emerge from Ariel's head, but her face remain...
Ariel Can Fly and Battle Mages SFO compatibility submod
Just a quick compatibility submod for Ariel can fly and Battle mages. Absolute huge thanks and credit's to Dante for the animation edits used for this, and then I've just added SFO Ariel's stats....
Army Carousel
Created by Cpecific
A simple list of characters that is filtered and sorted much better, than in vanilla. You can sort them however you like. Obviously, it won't work, when mode="Selected Army". ✔️ Savegame compatible. ✔️ Multiplayer compatible. My Other Mods Skill Queue Trai...
aRSE with friends - Vassals and Allies count!
Created by Thuynder
All credits go to Lorghul, who created this beautiful mod. This edit changes the scripts to allow allies and vassals to count towards the rail network. No more fighting your chaos allies to build a metro station in the Empire, or destroying the Empire so y...
Auto Resolve Quest Battles [Updated 5.2.X]
Created by Cigar
This mod allows you to auto resolve all quest battles and teleport to them for free. - Singleplayer & multiplayer compatible - Immortal Empires compatible - Clean & stackable - Save game compatible - If this mod is not working - un-sub and re-sub. This doe...
Balance of Power Measurement Lines
Created by TheBladeRoden
Adds lines to the BoP so you can easily see if you are at an even 50/50, or 25% to 75%, or even 33% to 66%....
Balanced AI Caravans
Created by Forlorn
Normally, the AI sends out caravans worth up to 50% of their treasury right from Turn 1. This results in an early game wave of caravan spam worth anywhere from 65K-100K (depending on how much post-battle loot your faction gets). This amount trivializes the...
Better Alliance
Created by BAGHolder
(Updated to 5.0) Features: 1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary. 2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100). 3. Borrow Army Longer: Ally army can be borr...
Better Alliance - Foreign Heroes
Created by BAGHolder
Updated to 5.0 + Foreign Lord (Beta) This mod has two functions: --- Enable foreign agent recruiting from ally or vassal, via the outpost. Works for both player and AI, new or save-game. --- Enable foreign lord spawning on new campaign. This is a beta vers...
Better Defined/Brighter Borders
Created by Sam8872
I must admit I don't have the best eyesight, and sometimes the borders aren't the most defined. We can change the colour in the settings which is nice but I prefer a more bold line than what is currently in the game. So here you go. Save Game Compatible As...
Bloodlines Lords for Minor Factions
Created by All is Dust
This mod gives each of the vampire counts minor factions Bloodlines Lords instead of the usual boring normal vampire lord. It also gives faction efffects, starting heroes, the books of nagash to the necrarch brotherhood. The ability recruit all bloodline l...
Bring the Boys Home - No Endless Wars [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Build Siege Equipment Faster - SFO/Vanilla
So I feel that it takes waaaay too long to siege a place, especially when it's so simply to just have a siege attacker and launch it so quick. Who at CA thought having to siege a place for 10 turns was a good idea, considering that's like 5-10% of a campai...
[No Longer Needed] Caravan Bugs Fix 商队修复
Created by Alex Zhao
CA fixed this bug in 4.1, and this mod is no longer needed. --------------------------------------------------------------------------- This mod fixed 3 bugs in the caravan system: 1. Cathay faction can't get Von Caesten Blade after travelling to Castle Dr...
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
Channeling Magic - SFO
Created by Cerb
"Lightning flicked through the air, snapping aggressively as its energy surged through the night sky. Flowing robes fought against the wind as the form within winced under the strain, the exertion of keeping such might under control. It would have been too...
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
Created by prop joe
Adds a bunch of commands that help with mod making and testing. Type the command into a text box that is opened using a new button in the top left (see screenshot). Press the button to the right to execute the typed-in command. List of DB keys and how to f...
Control Battle Speed (Slow Motion)
Created by Max ferrari Ott
A simple mod that replaces the vanilla slow motion (hard coded to 0.4) with two buttons to increase and decrease the battle speed. The buttons change the speed by 0.05 each time you click on them. The minimum speed allowed is 0.05. I aim to improve this mo...
Cpecific's Traits Manager (+win64)
Created by Cpecific
You can set trait level with double click, or remove trait by double-clicking on an active level. ⚠️ *IMPORTANT* - Area with lords is scrollable. ⚠️ Can work without memreader, but you won't have access to some features. ✔️ Compatible with any mod. ✔️ Save...
Decline Diplomacy
Created by Marthenil
---Updated for 5.0 TOD Kostaltyn is pestering you again? No more! Adds a UI button next to the existing pause and fast forward buttons that will automatically decline any incoming diplomatic actions towards the player, and close all the relevant menus, so ...
Dragon Breath Wind Spells
Created by [-ODM-] Loupi
This little mod increases the effective range and damage of Dragons breath attacks by creating a wind spell that propagates from the point of impact in the direction of the breath attack. This gives the effect of the Dragon fire "bouncing" off the ground i...
Dragon Breath Wind Spells - SFO
Dragon Breath Wind Spells balanced for SFO! All credits go to Loupi's amazing work Ever wanted your dragon breath to spray across the ground after impact! Well thanks to Loupi, now they can!!! I've only slightly reduced the damage from the spray, otherwise...
Drill of Hashut mechanism for Immortal Empires
Created by Rhox
Feature This mod lets you enjoy the part of the Drill mechanism in the IE campaign. Complete the mission, and choose between a great ancillary or permanent effect bundle with faction-wide effect. You get a RoC's final reward if you put 4 ancillaries in the...
Dwarf Thunderbarge MKII
Created by ChaosRobie
This mod adds in a different style of Thunderbarge for the Dwarfs. Description Thunderbarge MKIIs are giant, flying, ranged, single-entity units. They're pretty strong, so they are limited by a unit cap. They are recruited from the tier-5 engineering build...
Dwarf Thunderbarge MKII - SFO (In limbo)
All credits go to Chaos Robbie's amazing work and NRKE's previous submod. Balanced everything for SFO. As always, please let me know any feedback you have! :) I'm not sure if I'll update this. I have some big plans for how I might change either the base Th...
Dwarf Workshop; Ikit's Forbidden Workshop for Dwarfs (Discontinued)
Created by Rhox
Use this mod instead https://steamproxy.com/sharedfiles/filedetails/?id=3239170717 Description This mod adds Ikit's Forbidden Workshop to all Dwarfs. However, I have to stretch everything and It will be not compatible with any mods that touch Forbidden...
Dynamic World + FanciER Forestry
Created by Wikist
THE TREES AND BUILDING STRIKE BACK! I saw the amazing mod done by a70f and I couldn't be happer to see someone working on my mod to create a different version of it. I liked it so much, that I've created a mod that encompasses both mod's features together....
Emissaries of Diplomacy
Created by Cat Spiros
This mod helps you discover other Legendary Lords of the same race, with early game quests/missions - without discovering enemies. Upon completion, the player establishes diplomacy with target faction and also gains a slight, but permanent boost in relatio...
Empire Battle Wizard Regiments
Created by prop joe
“Battle Wizards are nothing more than weapons. They are rare, thank Sigmar, and they are more powerful than other Wizards. For our good and in respect to Sigmar’s Word, these foul creatures are kept locked in the bowels of their College buildings, only to ...
Empire Battle Wizard Regiments - SFO
Empire Battle Wizards balanced for SFO! All credits go to Prop Joe's amazing work **I have removed the projectiles, but will leave this here to show people why** The biggest problem at the moment is CA has hardcoded every entity in a unit fires a projectil...
Empire Mercenaries ONLY Maneaters
Created by Erwonathan
Same as my previous mod, but now it's only the Meneaters that you can recruit from Taverns and the Red Moon Inn. Tier 1 Tavern: Maneaters and Maneaters (Ironfists) Tier 2 Tavern: Maneaters (Great Weapons) Tier 3 Tavern: Maneaters (Pistols) Red Moon Inn has...
End Times: Incarnate Traits (Level 30 Traits)
Created by Kriega1
Same mod as End Times: Incarnate Traits but Incarnate Traits are now received at level 30 instead of level 50 for respective Legendary Lords, so that you can get the trait sooner and be more likely to see other Legendary Lords with the traits, as well as b...
Execute (useless) Lords & Heroes
Created by Freiya
This mod adds ui elements that allow the player to "execute" (useless) lords and heroes - even if they are immortal ! First of all, this is the Warhammer 3 port of the mod created by sm0kin for TWW 2. He started working on this version and accepted to let ...
Faster Settlement Growth x1.5 - SFO
I felt the x2 mod was too quick, just increased growth rate a little faster. This is achieved by halving the global growth threshold for settlements. This mod only changes a few records, so it is compatible with nearly everything, should never require upda...
Favour buys Wardens Supplies
Created by IfThenOrElse
Ported from WH2! This mod gives you a button that triggers a dilemma to use your High Elf influence to secure wardens supplies Intro: I felt the pacing was a bit off for securing supplies, I felt that another source of supplies, outside of capturing lords ...
Forest Spirits and Mistwalkers Benefit From Skills and Tech
Created by Lycia Pintella
This is based on the mod Mistwalkers Benefit from Skills and Techs. I added Alarielle's forest spirits. The two mods needed to be combined because they both edit the same tech descriptions, otherwise there would be a conflict between the two. If you just w...
FORGE OF DAITH UI
Created by Everchosen
https://i.imgur.com/YfP4J79.png This mod improves Forge of Daith UI. (Sisters of Twilight special mechanic) Mod adds new background and overall reshapes some cut corners. The purpose of these changes is to give Forge of Daith more immersive and unique appe...
Fudging Vassals
Created by LordOmlette
Welcome back to anyone who used this mod in Total War: Warhammer 2! Everyone else, please read: HOLD UP If you don't see a "vassalize" option, use The_Inquisitor's All Diplomatic Options - Vassalize, Liberate, Confederate mod. VASSAL BEHAVIOR CHANGES Only ...
Garrison Training
Created by [PuB] Axlegolas
Garrisons are very weak in Warhammer 3 Immortal Empires. That's why there are a lot of awsome garrison mods on the workshop, so i tried something else. Garrisons aren't weak only because they have bad units and a low unit count, garrisoned units are also o...
Gelt Quicksilver
Created by Xoudad
When asked: "What is the name of the stone that burns?" Thou shalt respond: "Sulpher to be mixed with mercury." When asked "What is the name of the universal solvent?" Thou shalt respond: "Al-kahest." When asked: "What is the name of the remedy for all mal...
Gelt Quicksilver - SFO
A new Golden Pegasus mount for Balthasar Gelt! All credits go to Xoudad's amazing work. If you're also wanting the best Gelt experience, I would recommend my Griffon Mount for Balthasar Gelt - SFO submod, and for some extra skills, there's Singe's Gelt mod...
Griffon Mount for Balthasar Gelt
Created by Imminent
https://i.imgur.com/fVVaDCS.gif Overview: Aurux, a new griffon companion for Balthasar Gelt takes to the skies! Mod Features: - Adds a unique griffon mount option for Balthasar Gelt in campaign and custom battles - Slightly better stats than a standard Imp...
Griffon Mount for Balthasar Gelt - SFO
A new Golden Griffon mount for Balthasar Gelt! All credits go to Imminent's amazing work. If you're also wanting the best Gelt experience, I would recommend my submod of Xoudad's Golden Quicksilver Pegasus , and for some extra skills, there's Singe's Gelt ...
Hammer_Coins_A_FRIGG_UPDATED.pack
Created by IIFriggII
reverted back due to some issues ^^ ----- this is an updated to an outdated mod called Hammer_coin. it allow you to use "gold" to buy coins at the campaign map (button lower right corner) that can be used to fuse into or with items. it essentially allow yo...
High Resolution UI Improvements
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Resizes or adjusts the following UI screens: unit recruitment screen (for 1440p+) diplomacy screen lord/hero recruitment screens o...
Ikit Claw's Workshop Upgrades
Created by Stephen
1.2.0 https://i.imgur.com/adxjdr7.gif https://i.imgur.com/fVVaDCS.gif This mod adds both Plagueclaw Catapults and Warp Lightning Cannon upgrades to Ikit's Forbidden Workshop. They will both be located under the 'Weapon Team's tab as I currently haven't cre...
Ikit Claw's Workshop Upgrades - SFO
All credits go to Stephen's amazing work His mod adds upgrades for the Lightning Cannon and the Plagueclaw Catapult. All this does is use the SFO stats for the 2 'new' projectiles that gets created from one of the upgrades. Let me know about any feedback, ...
Imrik: Back to Caledor
Created by Leto
This mod gives Imrik a mission at turn 2, which once completed allows him to confedere Caledor and teleport his main army there. Why ? Well, starting far from Ulthuan can be fun but sometimes you just want to be able to play with other elves. Requirement N...
Ivan Radinov - Commander of the Gryphon Legion - Updated
Created by Xoudad
"While his sister oversees Kislev with icy efficiency, Ivan spends his time on daring adventures. He is nominally the Cavalry Commander of the Gryphon Legion, but he rarely spends much time in their barracks headquarters. He prefers his freedom and dangero...
Karanak, Hound of Vengeance - Goodbye old friend
Created by Xoudad
Karanak, known as the Hound of Vengeance, the Endless Hunter and the Talon of the Skull Throne is the three-headed Flesh Hound that prowls and guards Khorne's grand throne room. He never sleeps, for like the Blood God's unreasoning vengeance Karanak is eve...
Legendary Characters - 103 Dalmatians
Created by Stratovarius
101 Dalmatia... 103 Legendary Characters Yes, that top line number is correct! We have broken the 100 character barrier with a truly massive 21 character drop, finally ensuring that Legendary Characters covers every single faction. This also sees us releas...
Legendary Characters Assets
Created by Stratovarius
Contains all the required visual assets for the Legendary Characters mod. If this isn't in use, LC will break. See LC for credits, images, etc....
[NEW LINK, see description] [outdated] Legendary Characters SFO Submod
Created by El Papà
NEW LINK: https://steamproxy.com/sharedfiles/filedetails/?id=3296549245 (updated by AraNg) Description The mod was created by Barney and will be continued by El Papà. Important notes Every LC added character can be disabled in MCT. Please disable Ulrik...
Legendary Lore
Created by IfThenOrElse
https://i.imgur.com/fVVaDCS.gif This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay. https://i.imgur.com/FK6kVhO.png https://i.imgur.com/9ZebfsE.pngEXPLORE: Travel to significant locations for your lege...
Loreful Diplomacy SFO
Created by Forlorn
This is the SFO compatible version of the Loreful Diplomacy mod: https://steamproxy.com/sharedfiles/filedetails/?id=2789902959 Very simple mod, I just deleted the diplomatic bonuses/penalities part, because SFO already handles that. This mod just chang...
MC's CarnageBlood (blood retexture)
Created by MarsCrow
No ketchup, yes-yes each screenshots particle 25%, stain 100% only stain blood has modified, no vfx There will be no conflict with other mods because they value compatibility Flicking is happening now, but it's not because of the mod, it's a bug in the gam...
Mindcontrolled Empire units for Drycha
Created by Nothing.
This mod adds mind controlled empire units to Drycha's building browser and unit roster. Empire units are an exact copy of the standard empire units, save for the fact that they're also mind controlled. Are considered elves as code, and thus benefit from e...
Mindcontrolled Empire units for Drycha - SFO
Mindcontrolled Empire units for Drycha for SFO! All credits go to Nothing's amazing work. All this does is give the SFO stats to the main_units _table....
Mirror of Madness - Watermark Remover -
Created by Railgun
Status: Updated for 5.0.0 CA Build. ----------------------------- Description : This mod simply removes the Intel and The Infinite Portal watermarks from the Mirror of Madness. ____________________ Credits : - Thanks to all modding community for their tool...
MIXER - Mixu's Unlocker
Created by Mixu
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. MCT Requirement: The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. Don't use M...
Mixu's Legendary Lords - SFO
Updated for 5.2.4 and SFO 1.31 THERE IS NO CTD with this mod, SFO and it's required mods.***likely a lie since the update **As always, we appreciate your help and feedback for balancing or issues. IF YOU LEAVE A COMMENT ONLY SAYING "DOESN'T WORK/CRASH". I ...
Mixu's Legendary Lords
Created by Mixu
About the Mod Some of you may remember this and this from Total War Warhammer II. Well, this mod is simply a combination of those two mods, with some new faces added. This mod adds Legendary Lords, Legendary Heroes and some new units. This mod does not tou...
Mixu's Legendary Lords: Asset Pack
Created by Mixu
This is a required asset pack for Mixu's Legendary Lords mod. You should subscribe to it if you use it, otherwise you'll get missing character models n other fun stuff....
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
More Fun for the Grim
Created by fa21
* Updated to include Chaos Dwarfs! * This is a combination of several tweaks for the imprisonment mechanic of Eltharion and the Yvresse Mistwalkers' Mirror Abilities. It combines two little mods that I more or less ported from WH2 (all credit to the origin...
More Fun for the Grim - SFO [Beta]
Hey guys, if you're using any OVN mods, please sub to my script copmatibility mod. I've reached out to Rhox to find out what his changes actually do https://steamproxy.com/sharedfiles/filedetails/?edit=true&id=3275653029 Please read main mod for descri...
Nakai Cross-Faction Fix
Created by kishkuma
Update: Recruit Defeated Legendary Lords unfortunately updated their script a while back with a call that transforms Nakai back into a normal army if he is recruited by another faction. Unless you find another mod to let you recruit Nakai, this mod unfortu...
Naval Networks - Global Sea Lanes! - Now with 5.2&IEE support!
Created by Thuynder
This mod allows you to take any army or hero and embark them between significant port cities that you control -- for a cost. As your empire grows, naval sea lanes will allow you to transport entire armies, as well as newly trained heroes, directly to the f...
New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 5.3)
Created by stompie5
Description This mod adds over 300 new items and Legendary Artefacts for almost all the Legendary Lords and Heroes. The new items can be viewed through the Lord's or Hero's Quest Screen and will unlock automatically. The mod also adds some new items the Dw...
No Diplomatic Penalty for "Too Many Trade Partners"
Created by DrDCB
By default, the game allows you only 3 trade agreements (plus an additional 0.2 per owned region) before you start incurring a penalty with the negotiating partner (-3 per additional trade agreement over the limit). This is pretty limiting to Kislev and Ca...
No Notification Zoom
Created by Freiya
By default, the camera moves very close to the ground when clicking on some of the event messages or on the notifications before ending a turn. I have never seen any player keeping the camera like this while playing and it's very annoying since it forces u...
Ogre Mercenaries From Prisoners
Created by prop joe
This mod give you a new post-battle option whenever you defeat an Ogre faction army in battle if it contains at least 1 Ogre infantry unit (gnoblars and cavalry don't count for this). This will give you 1 or 2 (random) units of Ogre Bulls into your army. S...
One Button Respec
Created by DrunkFlamingo
Features This mod adds a button to the character skills panel which can be used to reset the skills of a character. Each character can only be reset once, and resetting skills costs 1000 gold/favor. Compatibility This mod should be compatible with all othe...
Piratical Encounters (with Southern Realms & High Elf Sea Patrol support)
Created by Vacuity
Should work for patch 4.0 In the beginning... there was Anyndel's Varied Encounters at Sea for game 2. Then... there was piercebuster's Pirates of the World for game 2. Now... I bring you Piratical Encounters: a reimagining and rewrite of these excellent m...
Please Remember Endgame Settings
Created by LordOmlette
I start a new campaign at least once a day, and I became very tired of getting 90 turns into a campaign only to discover I forgot to push back the endgame minimum turn start. So here's a mod that will save your endgame settings the next time you start a ne...
Quick Building Upgrade
Created by Cpecific
When you have a lot of settlements, it becomes annoying to constantly hover over desired upgrade building level. As there is rarely a choice between what to upgrade, it does bring a question: why is it not in the base game? My Other Mods Skill Queue Traits...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 5.3.x https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Reduced Dwarfen Rune Cooldowns - SFO
It annoyed me a little how long the cool down timers were for the Dwarfen Rune Magic, so I wanted to reduce it. I've also reduced most of the Rune's length of time they are active to account for it, and reduced the miscast chance for the master runes. I'm ...
Reduced Quantity of Basic Dwarfen Runes Forged for SFO
I don't like playing games where there are items in abundance. So, with the new basic Dwarfen runes that you would get 3 when it's crafted, I've reduced that quantity to 1. I've reduced the base oathgold cost per the original forge per, but, I've slightly ...
Regeneration Cap 50% - SFO/Vanilla
I hate all the regeneration every man his three headed dog gets nowadays, so I've reduced it :) The SFO value is 100% of max health. Vanilla value is 75% of max health. I've reduced this down to 50% of max health....
Remember Deployment Formations, YES IT STILL WORKS
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Adds a way to save and load the army formation during deployment. Arrange your army and press the button to save it into a formati...
Remove Bordergore
Created by IfThenOrElse
This mod will reduce the effects of bordergore by promoting ai factions to own entire provinces. What is Bordergore? Bordergore is when ai factions take territories without any forethought in how to support t as part of a consolidated empire. Their territo...
[Redunant] Research Overflow & Options System
Created by JerreyRough
Thanks for subscribing folks! Creative Assembly have implemented their own version of Research Overflow, making this mod redundant. There won't be any future updates of this mod, and I advise unsubscribing. Thank you so much for the shout out CA on the blo...
Rotate Lords and Heroes (v5.2.6)
Created by Levie
What does this do? This enables rotation of MOST Lord and Hero models while in the character details window. This is similar to what can already be done with the Daemon Prince. I thought it was weird that we have access to the model view inside of the char...
Rune Golems (Vanilla 5.2) - MCT Support (REQUIRES ASSET PACK)
Created by _D3rpyN3wb_
------------------(REQUIRES ASSET PACK)----------------- What this mod does: https://i.imgur.com/z6ttZgz.png - Adds 4 late game, semi lore-friendly Rune Golem for the dwarfs :D - Great-Axe (Bonus Anti-Infantry) - Great-Hammer(Armor-Piercing, Bonus Anti-Lar...
Rune Golems - SFO
Giant Dwarfen Rune Golems of destruction balanced for SFO! All credits go to _D3rpyN3wb_'s amazing work. I've further balanced a bunch of stats compared to other giant SFO units, as well as the Phyrex's amazing Runic Golem Unit mod (That you must really ch...
Rune Golems and Reduced Dwarfen Rune Cooldowns Compatibility - SFO
This is just a compatibility mod for the Rune Golems to also have the reduced cooldowns. It annoyed me a little how long the cool down timers were for the Dwarfen Rune Magic, so I wanted to reduce it. I've also reduced most of the Rune's length of time the...
Runes of the Karaz Ankor - Unit Upgrades for the Dwarfs
Created by Dirty Dan
Adds several unit upgrades for the Dwarf factions in the game working similar to the Greenskin scrap upgrades. The upgrades are not exclusive and cost a varying amount of oathgold, which makes this resource even more valuable especially in the late campaig...
Saner XP After Battle
Created by Serj Targarien
This is a simple reupload of the WH2 mod by prop joe. All credit goes to the original author. Changes the way XP is awarded to characters after battle. In vanilla you get more exp when you defeatr bigger armies and less if the enemy army is smaller, withou...
Save Camera Settings
Created by Rhox
Intro This mod is a spiritual successor (aka worse than the original) of a sm0kin's WH2 mode Save Camera Settings. https://steamproxy.com/sharedfiles/filedetails/?id=1523125314 It lets you keep the camera settings across multiple campaigns. Here is how...
Sensible restrictions to neutral reinforcements
Created by Flying Fox
Features In vanilla, two armies can reinforce one another as long as they aren't enemies and are attacking a common enemy. A good idea in principle, but it does cause some lore breaking situations. If my Greenskin army gets attacked by a Skaven army while ...
SFO additional units
Created by bainb132
Additional units mod from WH2 is finally ported to WH3! A lot of units have been cut or are currently not included as they are pending rework. Details on units below. Current known issues - Chaos units unrecruitable in campaign - looking into methods to wo...
SFO w/ Warband Upgrades Ultimate
Created by Last of the Romans
This mod extends the warband upgrade system to all SFO factions. I can't live without the Warband Upgrades, so I wanted people playing SFO to have the option as well. INCOMPATIBLE WITH: ROR Warband Upgade Cross Race Upgrades Warband Compilation Dwarven Thu...
Singe's Lord Skills Compilation
Created by Singemeister
Ahhh, here we are again. So, this is the combination mod for all my lord skills for TWWIII. I've tried to up my game for the new game, so each Lord has four skills. Apart from Daniel. He gets five. As do some of the Vampire Coast Lords. And Helman Ghorst. ...
Solo Lord
Created by D'Arcy
The mod simplifies the game in the late stage, allowing you to significantly strengthen your lord upon reaching level 50, thanks to learning a new skill ("Solo Lord"). All the effects of the skill can be seen in the picture above. AI will never choose this...
Sons of Asuryan - Dragon Mages - SFO Submod
Created by Ricketybob
This is a submod for Xoudad's Sons of Asuryan - Dragon Mages. (https://steamproxy.com/sharedfiles/filedetails/?id=2993136690) This mod just rebalances their stats to align with SFO's. They should be a smidge tougher than SFO's Fire Mages on sun dragons...
Speedy Turn Camera
Created by Skywalker
Mod that just speeds up the camera move between your turns. Save Compatible Other mods Compatible This is a direct port from WH2 mod "Faster end turn Camera" to WH3 It modifies a database default entry the game has, nothing more. This mod doesn't need to b...
The (no so) Great Vortex
Created by Flying Fox
Found the Great Vortex to be a bit big and obstructive, so I made it smaller. Not much more to it. ...
The Dukes of Bretonnia [BETA]
Created by Ubermorgen
This was based on my WH2 mod The Dukes of Bretonnia, but includes tons of changes to all characters, their skill trees and visuals. Each of the new Lords now has their own faction. Huge thanks to Wolfremio who ported the mod to WH3 and reworked all visuals...
(DISCONTINUED) The Dukes of Bretonnia [BETA] (SFO Submod)
Created by Vitalis
This mod is officially discontinued, I will no longer be updating it as I have moved on and am no longer playing the game. Thanks to everyone for your support. A simple submod to make "The Dukes of Bretonnia" mod balanced with "SFO : Grimhammer 3". I balan...
Thorek's Proven Tools skill switch - Seeking Bolt Throwers and Burning Grudge Throwers
Created by Flying Fox
Back for WHIII due to popular demand! (one person asked) Instead of having Thorek's skill "Proven Tools" give Rune of Seeking to grudge throwers and Rune of Burning to bolt throwers, this mod is the other way around. I felt it made more sense that way....
Thunderbarge and Gotrek/Felix Fix - (Original Mod Abandoned)
Just a compatibility patch so that Malakai's skills work with Chapter Serf's Gotrek and Felix, as they have a different name to base game Gotrek and Felix. This will very likely never need updated. Will work will all submods/overhauls as it just needs the ...
Trading Colonies
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally w...
UI IMPROVEMENTS
Created by Everchosen
OVERVIEW: This mod improves some of the UI elements. Building turn counter is intuitive now. Demolish is red, Build & Upgrade is green. (it also affects unit recruitment) Intuitive Build Turns (standalone) Re-enabled city panel background from WH2, so it'l...
Unlimited Dawi Craftables for SFO/Vanilla
This mod removes the 1 limit crafting cap that is on Dwarfen runes. This does not include Thorek's artifacts, or the unique purple legendary equipment. Given that they can be crafted multiple times, increased cost of oathgold overall. Master runes have inc...
USEFUL THREATEN
Created by Forlorn
Normally, when you threaten someone as a player, you receive a -15 reliability to your reliability score, which means the player has to wait 15 turns for reliability to be fully restored. This mod changes the penalty to -1. Thus the player can use threaten...
Vlad and the Empire
Created by Rhox
Main Features The Popularity meter system: Helps and wants you to fight foul factions instead of Empire factions. Force vassalization: From Slaanesh's Seductive influence system. Gives you another way of conquering the Empire Runefang and Imperial troops: ...
Warband Cross Race
Created by BAGHolder
(Updated to 5.0) This is a submod of Warband Upgrade Ultimate (required). It provides two extra functionality: 1. Allows player & AI to upgrade foreign units. 2. Cross-race upgrades, e.g., Norsca marauder to Chaos, Chaos Dwarf laborer to Greenskin units. W...
Warband Upgrade Ultimate
Created by BAGHolder
Warband Upgrade for Every Race (Updated to 5.2) --- Upgrade basic units into elite, and swap among unit variants. --- Unique UI + Expanded panel for every race. --- 100% compatible with any mod, save-game, and co-op. --- Submods for RoR, mod compilation, c...
Weaker Plague
Created by Neiker45
Weakens Skaven and Nurgle plague in duration and distribution % chance to prevent constant re-plaguing of armies and settlements Changes: Reduces ALL plague duration to 2 turns. (This includes Nurgle, Skaven, and Daemon of Chaos factions) Halves plague inf...
Wizard converting for Cultist of Tzeentch
Created by Mixu
This mod gives the Cultist of Tzeentch an agent action that makes it possible to convert enemy wizards to join your faction instead. If successful, the converted wizard shall join your faction, but the cultist will die. If the cultist fails in this task, n...
Ye Olde Skool Gotrek and Felix Skill Dump
Skill dump for my Gotrek and Felix hero mod for those of us with extra skill points to burn. Only use this mod if your chosen extra skill points mod DOESN'T already compensate for my mod. Some of them do....
Ye Olde Skool Gotrek and Felix! (Please read description)
Regarding The Thrones of Decay Gotrek and Felix Update: It's come to my attention that with Thrones of Decay, Gotrek and Felix are getting a major update and overhaul. For those who are unaware, here's a video about it, courtesy of Great Book of Grudges: h...
Ye Olde Skool Gotrek and Felix! SFO Submod!
This is a small patch for the Gotrek and Felix mods to tweak the stats of our heroes to be more in line with Venris's most excellent Grimhammer II mod. DISCLAIMER: You MUST have the main Gotrek and Felix mod, located here activated or Terrible Things will ...
Ye Olde Skool Gotrek and Felix! SFO Submod! Jack's Rebalance - (Original Mod Abandoned)
So I really like the way Shawmuscle and Chapter serf implemented Gotrek and Felix. But I feel like the stats and boni from items that they have are a little too strong for my liking. Don't worry, they are still very good. In the picture above you can see p...
Zoat Elder - Generic Lord for Wood Elves
Created by Ubermorgen
This mod adds the Zoat Elder as a generic lord to all Wood Elves factions. On turn start each wood elf faction holding any magical forest region will be granted one Zoat Elder per region, available in the lord recruitment panel. This can only occur once pe...
Zoat Elder - SFO
Updated this awesome mod to be balanced for SFO. Adds Ubermorgan's Zoat Elder Lord for Wood Elves :)...
[3.1.0] Armour-piercing Lance Charges!
Created by Mega Ultra Chicken
Current Version: Patch 3.1.0 This mod does not require updates, except when a new lance-armed cavalry unit has been added. What is it? Lance-armed cavalry units in TW:WH suffer from a critical lack of armour-piercing damage, which in turn render them extre...
[3.1.0] Armour-piercing Lance Charges! - SFO
Armour-piercing Lance Charges balanced for SFO! All credits go to Mega Ultra Chicken's amazing work. I have nerfed the AP damage from 300%, to 125%, as SFO cavalry already hits hard, but I love the idea of this mod. I've also increased it's recharge time f...
[BETA] Sons of Asuryan - Dragon Mages
Created by Xoudad
"We are the chosen of Asuryan, beloved of the gods and heirs to the world. Our armies are the finest in creation; swift where our foes are lumbering, cultured where they are barbaric. Give no thought to failure, nor defeat – we are the Children of Ulthuan ...
[GLF] Battle Mage 战斗法师 [已过期,请订阅新的]
Created by 金花
新更新: https://steamproxy.com/sharedfiles/filedetails/?id=3059766589 感谢== Col. Jack O'Neil的工作,本人因为工作生活缘故,无法再支持这个MOD的日常维护和更新 SFO submod: https://steamproxy.com/sharedfiles/filedetails/?id=2996268468 MOD功能: This MOD does not have any language, and any ...
[GLF] Battle Mage 战斗法师 - SFO - Updated for 5.1.3
Battle Mage balanced for SFO! All credits go to 金花's amazing work Ever wanted all the casters who can cast all sorts of stuff from this fingers to be able to cast some basic ranged attacks from their fingers?! Well now they can!!! There was an absolute ton...
[GLF] Battle Mage 战斗法师 and Gelt mounts Compatibility - SFO
Just a compatibility for my two Gelt mount submods so that he pew pew's from from those mounts with the right stats. Please check my workshop for the other compability mods for Battle Mages...
[IE] Loreful Strategic Threat
Created by IfThenOrElse
This mod replaces Strategic Threat for IE only, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: ported over from Game 2. Big thanks to Vandy for his help with scripted effect bundles! Big thanks to AwwHEE...
[QoL] Always Show Unequipped Items by Default
Created by Freiya
This is a "quality of life" mod that makes sure the checkbox to only show unequipped items is ticked by default when entering the equipment menu, and always remains like that unless the player unchecks it. It was annoying me a lot that the box "randomly" g...