Total War: WARHAMMER III

Total War: WARHAMMER III

979 ratings
Drill of Hashut mechanism for Immortal Empires
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Tags: mod
File Size
Posted
Updated
1.054 MB
14 Apr, 2023 @ 7:52am
13 Jun @ 6:40am
17 Change Notes ( view )
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Drill of Hashut mechanism for Immortal Empires

Description
Feature
This mod lets you enjoy the part of the Drill mechanism in the IE campaign.

Complete the mission, and choose between a great ancillary or permanent effect bundle with faction-wide effect. You get a RoC's final reward if you put 4 ancillaries in the drill.

It does NOT work for non-playable Chaos Dwarfs.


Compatibility
I don't play that mod so IDK but users are reporting that this mod is incompatible with the victory condition overhaul mod.

I also don't play it but there seems to be an issue with Dynamic settlements. There are two options.
1. Enable dynamic settlements after the game start.
2. According to @Wand_Face_ - "Select the events tab in the top right and you'll see the "enable dynamic settlement" in the list. Just select and enable it then and it'll all run fine."

Don't play this with the vassal mod. It can ruin the system.

Don't report bugs if you're using other mods. Replicate the bug with minimum mods first

FAQ

Q. Why haven't you ported some of the QB?
A. I only ported the ones that were already in the DB

Q. You can already get ancillary from the campaign victory. Isn't it a double dip?
A. Double dip as all you like.

Q. Does it work in MP (Multiplayer)?
A. It will not work for certain if two or more players are playing as Chorf


Q. Do I have to start a new game?
A. Yes.

However, if you want to add this mod mid-campaign and if you're using a lua console mod made by Groove Wizard, (not by PJ) you can type the relevant line to trigger the mission:
cm:trigger_mission("wh3_dlc23_chd_astragoth", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_astragoth", true, true)
cm:trigger_mission("wh3_dlc23_chd_legion_of_azgorh", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_legion_of_azgorh", true, true)
cm:trigger_mission("wh3_dlc23_chd_zhatan", "wh3_dlc23_chd_ancestor_hellshard_structure_wh3_dlc23_chd_zhatan", true, true)
299 Comments
Rhox  [author] 21 Oct @ 4:55am 
It doesn't have teleport node so it should be IIRC
Bone daddy. Ainz Ooal Gown 21 Oct @ 4:50am 
Wish it was for iee
Stale Memes 16 Oct @ 5:12pm 
Hence "might". I'm afraid I'm completely ignorant on the intricacies of scripts, but something is definitely not working as intended. The upgrade panel worked for the Skaven when I tried with all the aforementioned mods shortly after. I have not yet ran a test with only the three suspected mods.
Rhox  [author] 15 Oct @ 4:53pm 
It's a script mod. They don't need an update in most cases.
It will not work great with mod that overrides the vanilla files
Stale Memes 15 Oct @ 9:06am 
This mod might need an update. Something's not playing nice with "Warband Upgrade Ultimate" for the Chaos Dwarfs, and I believe it's either this one or "ARSE With Friends". When using all three mods together in my Drazhoath campaign, the upgrade panel is completely empty. I BELIEVE all three mods have previously functioned properly together, but I could very well be wrong.
Jiaory 11 Oct @ 3:43pm 
running into the bug of having the relic locations and quest fights disappear from the drill menu and overworld map, even when this is the only mod I run. Do you know what the console commands are to start the next stage of the questline, after we defeat our first dwarf?
Stiefellecker² 22 Jul @ 6:00am 
Should it work with reworks like SFO? Except the modifiers not being balanced of course
Rhox  [author] 26 Jun @ 4:17pm 
Tow has it by itself already
✠Ave Christus Rex✠ 26 Jun @ 2:09pm 
Does this work with the old world mod?
FeldwebelSteiner 13 Jun @ 10:17am 
thanks you are the best:steamhappy: