Total War: WARHAMMER III

Total War: WARHAMMER III

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Regeneration Cap 50% - SFO/Vanilla
   
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battle
Tags: mod
File Size
Posted
Updated
287.416 KB
9 Jul, 2023 @ 7:41pm
5 Sep, 2023 @ 7:11pm
2 Change Notes ( view )

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Regeneration Cap 50% - SFO/Vanilla

In 1 collection by =[NK]= Col. Jack O'Neil
Jack's SFO Mods 5.2.6/SFO 1.31 - V4 - READ DESCRIPTION
459 items
Description
I hate all the regeneration every man his three headed dog gets nowadays, so I've reduced it :)


The SFO value is 100% of max health. Vanilla value is 75% of max health. I've reduced this down to 50% of max health.
12 Comments
=[NK]= Col. Jack O'Neil  [author] 17 Dec, 2023 @ 3:41am 
You're welcome :)
temperate06 17 Dec, 2023 @ 3:30am 
thank for making this mod, and thank for telling people how to use the sfo option man,i never touch that myself.
Wolffang 21 Oct, 2023 @ 8:10pm 
Ahhh
=[NK]= Col. Jack O'Neil  [author] 21 Oct, 2023 @ 5:21pm 
Yeah fair enough. There's a button on the top left that you click evening the SFO options. I recommend you find it and see what you can configure :)
Wolffang 21 Oct, 2023 @ 3:45pm 
Yeah thats true, but I dont know how to tweak that. So this mod is great for lazy people like me
=[NK]= Col. Jack O'Neil  [author] 18 Oct, 2023 @ 9:25pm 
This is now kind of redundant for SFO, as it adds it in the SFO options.
PeskyBees 11 Jul, 2023 @ 1:48am 
This is perfect for me as I use a longer battles mod and it makes regen units slightly op. So thanks for this mod 🙏
=[NK]= Col. Jack O'Neil  [author] 10 Jul, 2023 @ 3:16pm 
Yeah it will work without.
PeskyBees 10 Jul, 2023 @ 1:33pm 
Will this still work without sfo?
Trepen0004 10 Jul, 2023 @ 8:24am 
Yea. That's the thing with SFO, I love the depth and flavour but there's not enough balance passes and adjustments so certain things are not well balanced