Total War: WARHAMMER III

Total War: WARHAMMER III

1,170 ratings
Better Alliance
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Tags: mod
File Size
Posted
Updated
638.918 KB
5 Apr, 2022 @ 2:36pm
17 Jun @ 9:05am
81 Change Notes ( view )

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Better Alliance

In 2 collections by BAGHolder
Warband Upgrade Collection
9 items
Friend Coop
18 items
Description
(Updated to 6.0)

Features:
1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary.
2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100).
3. Borrow Army Longer: Ally army can be borrowed for 20 turns (instead of 10). Slightly increased base cost to compensate.
4. No Alliance Breaking: Refusing to join war no longer breaks alliance nor vassal.
5. Army Skill Benefits: Whenever appropriate, red-line army skill benefits all units of the same type. The buff effect is still the same as vanilla, and also works for any modded units.


Other mods:
The UI slider adds a slider to skill tooltips.
The agent submod allows you to recruit foreign agent via outpost.


Compatibility:
Should be compatible with everything, and safe to add and remove mid-campaign.

If you found the skill tooltips displays too many units while browsing skill --- either use the UI slider mod above, or go to options and disable the "Pin to Element" (thanks to bushez!)


Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or my own channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for my work.
449 Comments
UsurperXVIII 9 Aug @ 11:38am 
The skill "Monstrous Strength" found in Chaos Lord skill lines is incorrectly giving speed at its 3rd level instead of weapon strength. Briefly did a solo test and confirmed the issue is this mod
ChopChop 8 Aug @ 10:47am 
@Hydra hello friend, I have updated my mod so that table from Better Alliance will be loaded before mine therefore making moth mods compatible. pls resub to ex building mod and should be good
Xiivait 7 Aug @ 5:26pm 
nice mod, however when playing as beastmen we have a rule "only 4 units" because 20 units without upkeep is too op
Biionic 28 Jul @ 5:27pm 
Hey, not 100% its this mod but pretty sure, playing as throgg my troll unit cap seems to be at 0, even with structures to boost it?
Morgul 6 Jul @ 7:56am 
@Azi That is the nature of the mod, to make stats buff with generic unit types, ignore the +0 value, that value is just a workaround to make the generic buffs possible, it's working as intended.
Azi_Dahaka12th 3 Jul @ 2:23am 
maybe its a conflict with other mods but, i get the +missile damage for all missile units, but i also get +0 to missile damage for (faction specific unit)
Hydra 1 Jul @ 8:18am 
Expanded Buildings Overhaul interferes with the coding of the mod, I don't know enough to suggest a change
zecrayz 22 Jun @ 6:56pm 
Is the mod still not working and updated?
VioletGrey\\ 14 Jun @ 6:18am 
can confirm this seems to be a uppercase issue.
ParmenionGR 29 May @ 5:05am 
could you fix the issue? @BAGHolder