Total War: WARHAMMER III

Total War: WARHAMMER III

8,973 ratings
MIXER - Mixu's Unlocker
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Tags: mod
File Size
Posted
Updated
26.077 MB
7 Sep, 2022 @ 11:21am
23 Sep @ 6:48am
149 Change Notes ( view )

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MIXER - Mixu's Unlocker

In 1 collection by Mixu
Mixu's mods for total war warhammer 3
17 items
Description
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns.

"You still need to buy the DLC if you wish to play with DLC factions"

MCT Requirement:
The newest version of MCT is recommended to be used with this mod.
It will work without it, but your save files will be bigger.
Don't use MCT if you plan on playing multiplayer, unless Groovy makes mct work in multiplayer at some point and I forget to update this blurb.

What's included:

With this mod there are now 458 playable lords in IE and 141 playable lords in RoC.
Some of those factions require other mods before they can be played.

It also provides a framework for other modders to use stuff like new agent types for existing factions and unique building slot templates for landmark mods.

This mod edits the max number of available building slots, so that it's compatible with mods that increase the number of building slots. Major settlements have a max of 20 and minors a max of 8.
This mod itself shouldn't increase any available slots, you will need other mods for that.

Compatibility:
This mod edits startpos and isn't compatible with other startpos mods.
This mod edits some vanilla scripts, like monster hunt script and some narrative script stuff, it's to make all factions actually playable without script errors.
This does mean that some other mods may conflict if they edit these same script files.


"You do actually genuinely need to buy the goshdarn DLCs if you wish to play factions that are behind a DLC or Warhammer 2 or Warhammer 1"

Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation and GIVING US THE DAMN ASSEMBLY KIT FINALLY!
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
DrunkFlamingo - He helped with some frontend functions like showing the lord model in frontend and other UI things early on when Mixer was originally created.

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.

That's it, I guess.
I'm sure i'm forgetting something, oh well.
Popular Discussions View All (38)
129
2
28 Sep @ 3:50pm
Bugs Encountered
Lord-Titan
68
5
1 Oct @ 2:49am
Multiplayer Issues with anything Mixu Unlocker related
Dr. Gottlieb
1
31 Aug @ 1:36pm
HELP FOR THE LOVE OF NURGLE
[ Force ]
2,445 Comments
Apollyon 2 Oct @ 5:45pm 
Yeah I do
Elitewrecker PT 1 Oct @ 2:05am 
Do you have the Chorfs DLC?
Apollyon 30 Sep @ 10:33pm 
Not sure if its a bug or due to other mods, have tried different load orders and disabling other mods but hasn't worked, the Servants of the Conclave are unable to recruit at all even when in garrison, and don't even have a way to change stance for me. Other than that, absolutely phenomenal mod and love it.
LIBIDO20000131 30 Sep @ 3:54am 
i cant see any word for lizadmen's web system under this mod
Elitewrecker PT 29 Sep @ 3:51pm 
I’d expect them to be actually.
Vende Clarion 29 Sep @ 3:00pm 
I really do like the mod.

Clan Kreepus turn 1 disaster campaing is pretty funny to play, lol.

I only got one thing I don't exactly agree with. So Wood Elves and Beastmen lords can be unlocked via purchasing Realm of Wood Elves and The Call Of Beastmen DLCs respectively. But Warhammer 2 also has The Silence and The Fury and Twisted and Twilight DLCs, which essentially give access to the same factions, pretty much full roster and everything, without the need of purchasing the race packs.

I only wish minor factions for these 2 could also be unlocked with smaller Warhammer 2 DLCs as well, if that doesn't cause any complications.
Warsmith Auric 28 Sep @ 9:44am 
@Latch Look man, that might be true but you said it in the first half. Mixu made a mod that every other mod depends on. He is one of the people who has been supporting custom modding campaigns for almost a decade w/o you having to pay a dime, and you're going to say: "Yeah he did me 4 favors, but he didn't do the 5th!"

Why don't you make the submod you want to see and keep it updated for 10 years man?
Vende Clarion 27 Sep @ 4:37pm 
So we played in COOP for like 70 turns total, across 2 campaings. So far no issues, the game wasn't crashing anything beyond normal. Only once had a desync message popping up, but otherwise it's playable.

Ans yeah, and don't use that mod configuration tool.

Besides this mod, we also were using Radious with a compatibility submod.
Magos Naveen 27 Sep @ 4:18pm 
I think this might be breaking The Maneater's mercenary contracts, they don't seem to generate new ones when I have this mod active.
cizqa 27 Sep @ 7:03am 
good