Total War: WARHAMMER III

Total War: WARHAMMER III

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Bring the Boys Home - No Endless Wars [EoM]
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File Size
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121.961 KB
17 Aug, 2022 @ 4:38pm
24 Feb @ 1:24pm
12 Change Notes ( view )

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Bring the Boys Home - No Endless Wars [EoM]

In 2 collections by Wolfy
Wolfy's Mods for Total War: Warhammer III
12 items
Wolfy's Recommended Mods
49 items
Description
Announcement of End of Maintenance

Hi everyone,

I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have that much time, resources, or energy left for gaming, imagine modding. I hope you can understand and respect that decision.

Most of my mods will enter a status of End of Maintenance, where I will stop giving them regular updates. Nearly all of them should still work even if they happen to have the Outdated flag, but in case some of them do not, and you want to inherit them, please feel free to ping me on Discord. We can discuss that. It is still possible that from time to time, I still push an update if I feel like it or if there is a small, easy-to-fix bug, but we do not have to consider that will be the norm.

So, this being said, thank you all very much for all your love: support, positive comments, donations, ideas, and everything you have shared with me over the years. This all has meant a lot to me. What started as a small hobby for myself grew into a community where I hold tens of thousands of subscribers, with some of the mods crossing the 50k barrier. It makes me sad to leave; it has been a hard decision, but I think it will be for the better.

Wish you the best folks,
Wolfy



Introduction
Approved port of Jadawin's Bring the Boys Home for Warhammer II.

This mod introduces a new feature to the game: war exhaustion. This value, based on the duration of the war and on how good is it going for the faction, is used to force AI to ask for peace once it has passed a threshold. This fixes a classic problem with the game where the AI will never ask for help even if it is on a serious disadvantage.

Differences with Jadawin's mod
Althought based on the same code, this mod is not a direct port of Jadawin's. All code has been refactored and some functionalities have been changed as considered. The main changes are the following:
  • Added native support for all factions and races, even those that come from mods.
  • Added support for AI to AI peace treaties.
  • Added support for multiplayer campaigns.
  • Added player customization via MCT: Thresholds for war duration, amount of battles, war exhaustion and minimum losses, as well as time between offers can be configured.
  • Improved war exhaustion formula that takes into account war duration.

This is a work-in-progress port, so feel free to report your thoughts as much as possible. Warhammer III is quite different to II in some aspects, so every comment is welcome whatever it is about balance, configuration, new functionality or bringing old back.

Configuration
The mod is prepared to work together with Groove Wizard's MCT. If installed, you will be able to parametrise almost everything. Note that the AI behaviour options are not working at the moment.

Frequently Asked Questions
  • Is this mod compatible with SFO? Yes.
  • Is this mod multiplayer/co-op ready? Yes.
  • Is it compatible with X faction from Y mod? Yes, both for player and AI.
  • Is it compatible with Surrender Before Death? Yes, they are different things.
  • Is it savegame compatible?Yes, but it will not track past wars, so war exhaustion will start going up after the turn you install the mod.

Special Thanks
  • Special thanks to Jadawin for his amazing work for Warhammer II and for being open about me porting the mod here. Thank you for all your excellent mods!
  • Special thanks to the Da Modding Den community for their knowledge and patience. This would have not not been possible without them. I resist to give names because you are all amazing <3
  • Special thanks to all the users that have supported the development economically
  • Thanks to all the users that have participated in the beta releases, that have reported bugs and that have contributed with reports, feelings and new ideas. You keep this alive

Support My Work
If you want to help me, the cheaper an easier way is to leave a like. It improves the mod visibility and helps the community around it to grow bigger. Of course, you can also share it!

If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
Popular Discussions View All (1)
0
28 Aug, 2022 @ 12:41am
PINNED: HOW TO REPORT BUGS
Wolfy
136 Comments
Xanth™ 24 Jun @ 7:37pm 
I still can't get the mod to work properly. As long as I fight only autoresolve battles the mod works fine, but as soon as I play manual battles factions just won't ask for peace anymore.
The slothful sloth 13 May @ 6:52am 
o7
VORACtheRED 8 May @ 7:42pm 
@flyingkatz I havent noticed an issue in 5.0 both singleplayer and multiplayer
Flying Katz 6 May @ 8:26pm 
still work?
Fuseek 30 Mar @ 1:56am 
is this not warhammer
Lampros 4 Mar @ 5:01pm 
I am confused. There is the end of maintenance announcement on the top of the page - but it was updated for the latest patch? So which way is it?
TheRizzler 22 Feb @ 4:09pm 
Ah still thanks for the answer thought i would go insane
Wolfy  [author] 22 Feb @ 9:18am 
Nope
TheRizzler 22 Feb @ 4:06am 
Is there an indicator for war exhaustion?
Wolfy  [author] 14 Feb @ 4:55am 
It still works an probably will work forever. Just with the outdated flag