Total War: WARHAMMER III

Total War: WARHAMMER III

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Description
Main mods that I use in singleplayer.
Items (139)
[IE] Loreful Strategic Threat
Created by IfThenOrElse
This mod replaces Strategic Threat for IE only, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: ported over from Game 2. Big thanks to Vandy for his help with scripted effect bundles! Big thanks to AwwHEE...
[Patch] Rebanner
Created by iDon'tSpeakRussian!
Rebanner - Fix for Gnawing banner + updated tables Post 4.2 patch Patch is completed to work on game version 4.2, it may or may not work on 5.0 however I will not continue working this mod as I am taking a break from modding. Should there be an issue you e...
[QoL] Always Show Unequipped Items by Default
Created by Freiya
This is a "quality of life" mod that makes sure the checkbox to only show unequipped items is ticked by default when entering the equipment menu, and always remains like that unless the player unchecks it. It was annoying me a lot that the box "randomly" g...
[QoL] Fuse Auto Sort (Rarity + Category)
Created by Freiya
This is a "quality of life" mod that automatically reapplies the Rarity sort followed by the Category sort after fusing or salvaging items. Without this mod, only the latest sort is "reapplied" by the game meaning that the inventory will only be sorted by ...
All Diplomatic Options - Vassalize, Liberate, Confederate
Created by The_Inquisitor
OVERVIEW Hello all! This is the updated version of the All Diplomatic Options mod by FiftyTifty who will be unable to update the original mod for the foreseeable future but has kindly given me permission to maintain and update this awesome mod for coming u...
Allegiance Tweaks - Allied Recruitment and Favor
Created by AceTheGreat
✅ Updated For Patch 5.0 This mod makes several tweaks to the allegiance and allied recruitment systems in order to make them more useful. Major Changes Increased favor gained per turn with allies and vassals to 6 and 10, respectively. Increased the maximum...
Battle Lod Remover
Created by Quentilius
https://i.imgur.com/fVVaDCS.gif This mod removes all the ugly low poly models appearing on long distance in battles. What does LOD mean ? To simplify, LOD (Level Of Detail) is a technique used in games to reduce details on object when they are displayed fa...
Battle Lod Remover (Hooveric Reskin submod)
Created by Quentilius
https://i.imgur.com/fVVaDCS.gif This submod removes the ugly lod appearance on Hooveric's custom 3d models. What does LOD mean ? To simplify, LOD (Level Of Detail) is a technique used in games to reduce details on object when they are displayed far from th...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Better Faction Traits (OoD updated)
Created by Dehaka
This is a mod to buff all of the quite terrible WH3-faction base traits (and now IE ones too). I'm sure everyone's seen Khorne's +4% weapon strength next to the generic trait that also gives melee attack, and wondered why he grants his followers such awful...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
Campaign Colours Correction (BETA)
Created by Mazisky
https://i.imgur.com/GHmMPIh.jpg IMMORTAL EMPIRES ONLY This mod is very minor and provides some simple lighting tweaks for the Immortal Empires campaign in order to makes colours and illumination more natural,It also provides small fixes to vanilla base gam...
Cannon Targeting Fix ALL FACTIONS
Created by Austino Bandito
I'm not a fan of how ineffective cannons are. As it stands, cannons will shoot at entities that are close to the center of a unit, hugely over-killing like 5 dudes. With this mod, cannons will no longer prefer central entities of a unit when selecting a ta...
Capes for Chosen
Created by Leiftur
A simple Mod that gives Capes to the Chosen of all 4 Gods. Epic Cloaks. Now they look much more like the true Chosen of the Gods! Please consider giving me a Like, i would really appreciate it. If you run into any problems, feel free to write in in the Com...
Cataph's Comfy Encamp
Created by Cataph
"jee wiz, I sure wish we were in hostile territory to recoup our losses better!" said nobody ever in the history of saying dense stuff. This mod makes most encamp stances provide replenishment regardless of where the army is. Let me explain: - CA changed t...
Change Starting Settlement, YES IT STILL WORKS
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see firs...
Climate Adaptation
Created by Alex Zhao
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is n...
Disable startup splash screens / intros
Created by Aexrael
Just a quick a dirty mod that overwrites the various splash screens, epilepsy warnings and the intro movie that shows before the main menu. This lets you go directly from starting the game to the main menu. Note: The Tome of Fates video cannot be played fr...
Distinct Faction Towers
Created by All is Dust
This mod gives all factions visually distinct deployable towers. Buildable towers are specific to settlements (map) so if you are bretonia and take a skaven settlement don't be alarmed that now your peasants know how to build warp towers. The buildable bar...
Dynamic World
Created by a70f
This mod enhances the game's world with unique, race-specific assets, making it more immersive and visually diverse. Note: This mod focuses on visual changes and does not affect gameplay mechanics. Features: Replaces campaign map assets with race-specific ...
Emissaries of Diplomacy
Created by Cat Spiros
This mod helps you discover other Legendary Lords of the same race, with early game quests/missions - without discovering enemies. Upon completion, the player establishes diplomacy with target faction and also gains a slight, but permanent boost in relatio...
Faster Siege Equipment Construction
Created by AceTheGreat
✅ Updated For Patch 5.0 This mod lowers the labor force required to construct siege equipment when attacking. This change is intended to make building siege equipment slightly more viable. Changes compared to vanilla: Battering Rams: 6 -> 4 Siege Towers: 1...
Fog Outta Here! Lite
Created by Ouroboratika
This is a marginally-less quick n' dirty edit of my original Fog Outta Here! mod that reduces the environmental campaign fog from Immortal Empires and the Realms of Chaos. Instead of reducing the fog's density down to a flat 0 across the board (like the or...
Fudging Dorfs
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on: VASSAL BEHAVIOR CHANGES Only daemon armies from the Realms of Chaos can declare war on a vassal, no one else can. Vassals ...
Great Bastion Takes No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Growth Extended
Created by Playmate
Growth Extended This lightweight mod adds the amount of turns needed to reach province's full growth. https://i.imgur.com/7PT1m1Q.png It will assist you in deciding when and where you should focus on growth in a province. Some provinces require a lot more ...
Guv's Expanded Faction Frontend Mod (Update Patch 6.0.2 / 2024-12-27)
Created by Guvenoren
Expanded Text Galore! Have you ever wondered why certain factions like Nakai, Eltharion and Wulfhart has so much going for them, but they are never properly "advertised" on the frontend as such? Did you know that certain factions you play harbour secrets t...
Heal Modded Garrisons On Turn Two
Created by Lycia Pintella
Garrison mods are amazing, but they cause the garrisons to start out damaged when they populate on that faction's first turn. This script will fix that. Player's starting garrison will heal on turn one. Everyone else heals on turn 2. This mod should finall...
High Resolution UI Improvements
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Resizes or adjusts the following UI screens: unit recruitment screen (for 1440p+) diplomacy screen lord/hero recruitment screens o...
Hooveric Reskin (HV Reskin)
Created by hooveric
Planned Features ○ Quivers for ranged units ○ Bretonnia peasant units ○ new variations for Dark Elf ROR units ○ more helmet variations for Empire ○ Tomb Guards ○ differentiating the look of convoy lords (Cathay, Chaos Dwarfs) About Hooveric Reskin (HV Resk...
Immortal Empires Capital Fix (Now with Realm of Chaos Support!)
Created by Dux
What It Does Inspired by Stoneforge's similar mod from WH1 and WH2, this mod will automatically update the capital region of factions who do not start the campaign with their lore-appropriate capital once that region has been captured or annexed. This avoi...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 6.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Improved and New Methods to Cycle Through Armies
Created by Freiya
This mod changes how the game switches from an army/hero to another when using the arrows on each side of the character name at the bottom of the screen. Without this mod, the game cycles through armies depending on their location on the map from east to w...
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 6.1 compatible This simple mod removes the default (40) character trait limit.  EVERY character in the game can now have an INFINITE number of traits. You will never have to worry about not getting a trait because you a...
Increased Firing Arc
Created by Whitehelm
Remind your soldiers they have peripheral vision. Increases the firing arc of all ranged units to 140 degrees, any units with a firing arc greater than 140 are unchanged. Also check out my character skill tree tool https://totalwarhammerplanner.com/ SFO? D...
JR's Building Slot Tweaks
Created by JerreyRough
Grants earlier building slots, increases the size of Karak-8-Peaks, and other building slot tweaks! Why should I use this mod?Besides making the player's life a little bit easier by giving them earlier building slots in smaller major cities, this can also ...
Just Good UI Mod
Created by Deo
6.1+ compatible The aim of the mod is to increase UI usability in late game (or just any game), when you have to manage many lords/heroes What's changed - A remake of lords/heros list in character details panel - portraits made bigger, embedded heroes extr...
Legendary Lords Defeat Traits Rework by Mortrau
Created by Mortrau
Overhaul for all weak and useless defeat traits. This mod is balanced and doesn't add any OP changes. Save compatible. With this mod I highly recommend to use: - Sir_Isenhart's "Normal Traits Extended" https://steamproxy.com/sharedfiles/filedetails/?id...
Liu's Ultimate Spells (4.0 updated)
Created by Игорь
Liu's Ultimate Spells - Legendary Lords This mod adds cataclysm spells to the magic pool of some legendary lords. Some of them receive 1 cataclysm spell, while others receive 2, and just one receives 3. These spells are automatically received by the Lord w...
Longer Battles Mod
Created by Volcano
This mod is intended to lengthen battles so that the large battles are not a frantic click-frenzy. This mod makes changes similar to my Longer Battle Mod created for Troy, Three Kingdoms, Rome 2, Attila and Shogun 2. It is save game compatible and also wor...
Lore Names: Renamed Unique Lords & Heroes Names
Created by NordenBear
https://i.imgur.com/x0yAfHr.png Hello there! Welcome to our complete rename mod! A mod aimed at making the immersion even better for you as a player! Doing so by giving all unique and/or legendary lords and heroes a proper rename. All set to fit the lore o...
Lore Series: Hertz Dynamic Movement Range
Created by 8 Hertz WAN IP
https://i.imgur.com/Tlr4tOJ.png Mod Version: v1.11 Hertz dynamic movement range is a small mod that edits the movement range of all armies based on their army setup and army size. Heavier units such as artillery will slow your army down while cavalry will ...
MEEP! [OoD] Modest Extra Skill Points only for Legendary Lords.
Created by Neil
**Updated for Omens of Destruction** Boosts only Legendary Lords! ALL of 'em! 10 of their unique skills awarded (mostly by level 17) automatically as you level. Zero changes to Standard Lords. Effectively 1.2 skill points per level. 49 -> 59 Legendary Lord...
MIXER - Mixu's Unlocker
Created by Mixu
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. MCT Requirement: The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. Don't use M...
Mixu's Slayer Traits for Daemon and Dragon Slayer
Created by Mixu
Adds a slayer trait system for Dragon and Daemon Slayers. Slayer characters will gain slayer traits after defeating monsters. You can view all of them from the Slayer Trait panel, found from the character details screen (the thing that has skills n items)....
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
More Ancillary Equipment Slots
Created by Alex Zhao
This simple mod increased the ancillary slots for all character from 6 to 8 just like dwarf's characters. Should be compatible with everything. ...
More arcane item slots for Kairos
Created by Mixu
Hey, people asked me to do an unlocker for wh3, so here it is. This mod unlocks the true power of Tzeentch by giving Kairos' entire faction access to two arcane item slots instead of just one. Also makes his spell switch mechanic a bit more useful by being...
More Character Names (For all 24 races)
Created by Beans
About More Character Names (about 7,600 total new names) Tired of seeing heroes and lords with the same name? This mod adds a huge amount of lore friendly names into the name pool for ALL FACTIONS for both the player and the AI. Some factions have received...
Nat's Endgame Crisis Factions Declare War On Everyone
Created by Scaredy Nat
small script mod made with an awful lot of help from the wonderful folks of Da Modding Den, primarily Drazhir and Mixu. when the endgame crisis factions spawn this will force them to declare war on the entire world, instead of just their neighbours and the...
Naval Networks - Global Sea Lanes! - Now with 5.2&IEE support!
Created by Thuynder
This mod allows you to take any army or hero and embark them between significant port cities that you control -- for a cost. As your empire grows, naval sea lanes will allow you to transport entire armies, as well as newly trained heroes, directly to the f...
No AI Attrition Immunity
Created by Gieno
Adjusts the resistance of AI to attrition based on difficulty. There was another mod doing this but was no longer updated for IE. Hopefully this works. Link to original mod: https://steamproxy.com/sharedfiles/filedetails/?id=2790147047&searchtext=ai+at...
No diplomatic penalties for having vassals
Created by Zakharov
Patch 2.4 update: Fixed the bug that was causing this mod to not work properly. Other factions won't care what vassals you have. Now you can play N'Kari without everyone hating you for having vassals of the wrong faction. Works immediately when applied to ...
No Leadership Penalty on Harder Difficulties
Created by Strawberry
This mod simply removes the penalties that all player units receive to leadership when playing on harder battle difficulties. Nothing more, nothing less. It will never need to be updated (barring some very unlikely and drastic changes to the games data str...
No Notification Zoom
Created by Freiya
By default, the camera moves very close to the ground when clicking on some of the event messages or on the notifications before ending a turn. I have never seen any player keeping the camera like this while playing and it's very annoying since it forces u...
No Relations Boost for Emissaries of Diplomacy
Created by sleepyHase
This submod changes it so that you dont get a boost in relations when completing one of the quests, you only establish diplomatic contact. It also removes the effect being listed at the top of the screen since you are no longer gaining a buff anymore. Than...
Old World Rites - WH3 Edition [BETA]
Created by Ubermorgen
This mod is a continuation of the WH2 mod Old World Rites by Groove Wizard (formerly known as Vandy), bringing faction rites to all of the forgotten factions from WH1 (Empire, Bretonnia, Beastmen, Greenskins, Dwarfs, Warriors of Chaos, Norsca, Vampires and...
Pick any unit for Lord for battle testing
Created by RomoR
UPDATED FOR OMENS OF DESTRUCTION So , this mod is the same as the ones I created for WH1 & WH2. You can choose any unit to serve as your general in custom fights, allowing you to test freely without worrying about a lord interfering. All moral buffs and de...
Please Remember Endgame Settings
Created by LordOmlette
I start a new campaign at least once a day, and I became very tired of getting 90 turns into a campaign only to discover I forgot to push back the endgame minimum turn start. So here's a mod that will save your endgame settings the next time you start a ne...
Raiding for Resources
Created by SinisterWeasel
Very light script mod which allows every faction to gain trade resources from raiding regions with an existing resource. The resources will appear at your capital for an additional 3 turns for each turn spent raiding. These resources will be used in any tr...
Realistic Accuracy Mod
Created by Volcano
Do you feel like missile units in Warhammer are way too overpowered? Or do you like to use other mods that lengthen the melee battle duration but feel like this causes missile units to be out of balance? If so, then this mod is for you. Originally intended...
Reasonable Reliability Penalties
Created by Commisar Jon Fuklaw
Introduction As before, no sales pitch. The mod aims to make the penalties and timeframes for betrayals more reasonable than in vanilla, where if the player so much as looks at a trading partner funny, they lose all their reliability. No more having to env...
Rebanner III
Created by Wallets
Ever feel like you're wasting your time deciding which unit to assign +5 leadership to? This mod reworks banners to make them more interesting to use. Changes Most of the game's banners have been modified to make it worth your while to consider what unit c...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 6.1.x https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Reloading Animations
Created by Marthenil
---Updated for 6.1! Reload: load (something, especially a gun that has been fired) again. Adds reloading animations to the following units (for now): Kislev Streltsi Dwarf Thunderers Empire Handgunners Sylvanian Handgunners Vampire Coast Gunnery Wight Free...
Rotate Lords and Heroes (v6.0)
Created by Levie
What does this do? This enables rotation of MOST Lord and Hero models while in the character details window. This is similar to what can already be done with the Daemon Prince. I thought it was weird that we have access to the model view inside of the char...
Ruinous Incentive - All Climates for Daemons
Created by Rob
This mod makes it so daemonic factions are incentivised to invade the world. All climates are now marked as suitable for: Khorne Nurgle Slaanesh Tzeentch Legions of Chaos Magical forests, however, are left unchanged; their nature is something different alt...
Settlement Capture Pics (Legacy Version)
Created by Müsliriegel
Summary This mod used to change the simple red icons when choosing a settlement occupation option back to unique artworks as in Warhammer 1 & 2. With IE CA reintroduced the settlement capture art. The main mod has now mixed images from me and CA. This Lega...
(probably still works) Shorter Trails & a bit more
Created by BrutusCz
!!WORKS ONLY ON ULTRA VFX GRAPHICAL SETTING!! Compatible with my Guns, Smoke & Specticle which only changes gun trails. The video in preview is for WH2 Rebirth mod trails that I made for them and it's very similar to this mod for WH3, so you can get rough ...
Singe's Lord Skills Compilation
Created by Singemeister
Ahhh, here we are again. So, this is the combination mod for all my lord skills for TWWIII. I've tried to up my game for the new game, so each Lord has at least four skills. As per usual, you can find screenshots/descriptions of the skills under their resp...
Softer Corruption Graphics
Created by Mazisky
The corruption visuals in the campaign map are very cool, but when it reachs high values it will drastically stop at borders creating jarring edges and no blending between the corrupted region and the clean area on the other side. This mod simply tones dow...
Speedy Turn Camera
Created by Skywalker
Mod that just speeds up the camera move between your turns. Save Compatible Other mods Compatible This is a direct port from WH2 mod "Faster end turn Camera" to WH3 It modifies a database default entry the game has, nothing more. This mod doesn't need to b...
Tabletop Heraldry Immortal Empires
Created by Sigmap
More screenshots are available on the Warhammer II version workshop page. I share this mod even though I'm not particularly satisfied with everything in it, but I'm using it and constantly evolving it so I could just as well share it here, but do not expec...
Toggle Fog Of War
Created by FlashMash
Adds a button in the top left to toggle fog of war. I like to check on the state of the world from time to time, so I had to turn on/off a mod all the time. When Change Starting Settlement came out I had the idea to take the disable/enable of the fog of wa...
Trading Colonies
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally w...
ULTIMATE LIGHTING 2.0
Created by Mazisky
NOT COMPATIBLE WITH LESS BLUR LESS BLUR MOD - THIS MOD HAS THOSE FIXES ALREADY - DO NOT USE BOTH https://i.imgur.com/GHmMPIh.jpg 中国玩家请点这里 https://imgur.com/H0BTjqa 使用这些图形设置 IN ORDER TO PLAY THIS MOD AS INTENDED, YOU NEED TO ENABLE THOSE SETTINGS IN THE GAM...
Unique Faction Currencies
Created by Müsliriegel
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/d4IXVNE.png Summary Changes the icons of several factions from the generic treasury/income icons to something more unique. I tried to stick as close to the lore as possible. Additionally the reward chest ...
Unique Faction UI
Created by Müsliriegel
https://i.imgur.com/c20v72E.png https://i.imgur.com/fVVaDCS.gif Summary Changes the UI to a unique design and colour for all factions to be more immersive overall. https://i.imgur.com/d4IXVNE.png Troubleshooting USE THE "DEFAULT" UI THEME OPTION FOR THE MO...
Variant Selector
Created by Marthenil
---Updated for 6.1! Lets you choose Character Variants (where applicable). Snek's Extra Variants (the whole bunch of them!) are compatible out of the box, thanks to Snek. Other modded variants will need to be made compatible. This means that you simply won...
Vassal Corruption Immunity And Spread (VCIAS)
Created by Selonianth
This is intended both for use as factions that can already vassalize other factions, as well as with mods that give you the ability to vassalize other factions that aren't of your same culture. Mods such as this one which allows you to vassalize anyone the...
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported. Facti...
Winds of Magic Overhaul
Created by StealthT0u
Introduction When I went through the Warhammer 3 blog posts before the game released, one thing that concerned me considerably was the cap of 100 Winds of Magic. Since the game released, the 100 magic personally did feel too low, and I think it has at leas...
YinYang's Total Resize (Mods Supported)
Created by YinYangTW
Hello Hello and Welcome to my first mod in Warhammer III. I came into an issue where there were resize mods there were character mods and unlike the last two games no one had decided to bring them together. So much like everyone's favorite genocidal mad ti...
Z's English Submod
Created by Alex Zhao
This is an English sub mod for some mods. The loading order doesn't matter....
Shattered Units Are Vulnerable
Created by AceTheGreat
✅ Updated For Patch 6.0 This mod makes running enemies down at the end of a battle more consistent by applying a new debuff to all vanilla units when they are shattered. This version has a moderate speed penalty compared to the others. It has the following...
Guv and Soul's Better Horde Reemergence Mod (Updated Patch 6.0 / 2024-12-14)
Created by Guvenoren
Disclaimer: While I might have been the one to bring up the issue, Soul is the genius behind it. He made the script, walked the miles, took the guts, spilled the tears and took time of his life to make this for us. He is the unsung hero. And for that, he d...
No Building Autoconversion
Created by Jadawin
No longer actively maintained - but probably still works I do no longer update my mods to support new content. That said, almost all my mods basically never need actual updating after patches. So this mod will very likely still work, just not affect recent...
No Building Autoconversion - Resource Buildings Submod
Created by AceTheGreat
✅ Updated For Patch 5.0 This mod makes a small tweak to Jadawin's No Building Autoconversion mod. In the original mod, resource buildings are excluded from being demolished. With this submod, the resource buildings are demolished too. I use Factionwide Res...
Progressively Harder Expansion - Anti-Snowball
Created by Jadawin
No longer actively maintained - but probably still works I do no longer update my mods to support new content. That said, almost all my mods basically never need actual updating after patches. So this mod will very likely still work, just not affect recent...
Climate Suitability Map
Created by sudkks
Display the climate suitability of the region In the map of the Legendary Lord selection interface, with green is complete suitable, orange is unsuitable, and red is uninhabitable; If the mouse is placed on the climate icon below, the climate region can be...
Siege Battle Vanguard Deployment
Created by bushez
DESCRIPTION: This mod will give the Defender Lord and the settlement garrison have Vanguard Deployment when u will build your walls building to max level. -Why? I always wanted to try from time to time to put my melee units outside the walls and let the ra...
Build Siege Equipment Outside Gates and Forts
Created by MechyFox
Currently, you cannot build siege engines or battering rams in fort/gate battles despite the forts possessing walls and gates. This mod allows you to build siege engines outside forts and gates again. Mod was made for a friend, but I can see how unintuitiv...
Dark Elf Black Arks Replenishment For Allies - Reuploaded
In vanilla, black arks give bonus replenishment for your armies. Which is nice, but I have allies and vassals that need it more than I do. So now, black arks also grant extra replenishment for allied armies in their campaign map AoE buff circle thing. I ha...
Trade Any Settlement
Created by Freiya
This mod makes it possible to trade any settlement with any encountered faction as long as you aren't at war with them. To use it, just click on the new "trade settlements" button displayed on the top-left corner of the screen. https://i.imgur.com/HWB8tvn....
Cpecific's Skill Queue (+win64)
Created by Cpecific
The name of the mod is self-explanatory. ⚠️ Can work without memreader, but you won't have access to some features. ✔️ (only memreader) Compatible with any mod. Yes, even with "rank 60" and "x2,x3 skill points per level" and those that add skills. ✔️ Saveg...
Memreader (win64)
Created by Cpecific
Gives modders access to the memory (reading and writing). Only works on Windows x64. API documentation at cpecific/twwh2-memreader. Bad news for linux users: (currently) lua dll (.so) loading is disabled on linux by CA. Good new for modders: you won't need...
Quick Building Upgrade
Created by Cpecific
When you have a lot of settlements, it becomes annoying to constantly hover over desired upgrade building level. As there is rarely a choice between what to upgrade, it does bring a question: why is it not in the base game? My Other Mods Skill Queue Traits...
Display Treasury of AI Factions
Created by sudkks
Display the current treasury of the AI faction in the diplomatic interface - attribute bar, under its strength rank....
-20% Campaign Movement Range
Created by AceTheGreat
✅ Updated For Patch 5.0 This mod reduces the base campaign movement range by around 20% (20 points) and lowers the costs/impact for all stances by 20%. This affects all factions, including the AI. Heroes are not affected. The goal of this mod is to: - Effe...
Lower Embark & Disembark Costs
Created by AceTheGreat
✅ Updated For Patch 5.0 This mod lowers the embark/disembark costs from 2100 to 1200, allowing the army to move a little bit afterwards....
Smoke Transparency Fix
Created by BrutusCz
I can't believe in the end I found the cause, it was simply post processing that is different to default one. What I did I replaced all with default one. I believe the issue is fixed. You wouldn't belive how long I was looking for a silution. Side-effect i...
Disrupting Witch Hunters
Created by [PuB] Axlegolas
PLEASE help promote and leave a LIKE, if you SUBSCRIBE ---------------------------- Updated for 6.0. ---------------------------- This mod makes Witch Hunters disrupt abilities as mage hunters. This makes the Witch Hunter a bit more useful. And it just mak...
Slower Bloodletting Drain +1 Turn
Created by AceTheGreat
✅ Updated For Patch 6.0 This mod increases the number of turns before an army starts to lose its bloodletting, from 2 to 3. +2 Turn Version: Slower Bloodletting Drain +2 Turn...
Slower ladders climbing 30
Created by Zoidy
All units are climbing 30% slower then in vanilla Works with SFO...
Save Camera Settings
Created by Rhox
Intro This mod is a spiritual successor (aka worse than the original) of a sm0kin's WH2 mode Save Camera Settings. https://steamproxy.com/sharedfiles/filedetails/?id=1523125314 It lets you keep the camera settings across multiple campaigns. Here is how...
Guv's Alberic & Yuan Bo Are Not Welcome Mod (Updated Patch 6.0 / 2024-12-13)
Created by Guvenoren
It didn't make sense to me It just didn't makes sense to me. Markus get fat penalties for adventuring in Lustria, while Alberic and Yuan Bo get's free pass to chill and claim territories. Sacred lizardmen territories at that. Not only that, Alberic and Gor...
More Ogre Mercenaries
Created by Alex Zhao
This mod adds more units as ogre camp mercenaries and increases the max ogre mercenary per army to 6 units. There also will be new units when the camp building reach level 4 and 5. Only affect ogre camps that are built after enabling this mod. If you want ...
Imperfect Vigour - Fixes 'Perfect Vigour'
Created by Eeporgorg
The Problem with Perfect Vigour Currently the 'perfect vigour' attribute is bugged: It prevents the normal accumulation and depletion of fatigue but does not prevent fatigue-inducing effects, leading to perfect vigour units becoming permanently afflicted b...
No Pinned Missions
Created by DrDCB
Disables "sticky" notifications on the side of the screen for all campaign missions, including character quest battles. You can still manually toggle them on and off as usual via the mission panel. This mod just stops them automatically being pinned when t...
AI Yuan Bo in Cathay - Start Position Change
Created by Porkenstein
Many people dislike how the ruler of central Cathay starts in Lustria - especially how when you weren't playing as him, he had no cities in central Cathay and simply expanded in Lustria. Since Yuan Bo's campaign is themed around conquering the Geomantic We...
Negligible Blood Events
Created by Vollauro
Makes the global blood DLC events; "A Brutal Business", "A Savage Blow" and "The Winds of Pain", increase stats by 0 and last for 1 turn....
Show Charge Active
Created by TraderPisces
TL;DR last update: Compatible with latest dlc and patch 5.0 (for more, see changelog). Tags: QoL > UnitCard > Ability Effect Shows when a charge is active if one or more entities are currently charging. This can be seen on: 1) The unit card UI (in the vert...
High Contrast Border Colors (All Campaigns) [6.1]
Created by Llamakazi
Hello there! This mod significantly increases the contrast of ALL border colors and removes the horizontal gradient (solid colors only) and modifies the overall size and visibility to boot. There are other mods that do something similar, but I wanted to ma...
Save End-Turn Notify Setting
Created by Rhox
Intro This mod saves end-turn notify settings and will apply the setting on your new campaign start How to use 1. Set your desired settings in the MCT 2. Start a game 3. If somehow it wasn't applied, click the newly created button. (The one below the disab...
No Lightning Strike
Created by DrunkFlamingo
This mod replaces the level 3 effect of "lightning strike", with an increased delay of enemy reinforcement time. The skill now gives: - +50% enemy reinforcement time at level 1 - +75% enemy reinforcement time at level 2 - +100% enemy reinforcement time at ...
Community Bug Fix Mod - Game v6, Batch 2
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Landmarks of Eternity
Created by Chasslo
If you want to see the news udpate for the mod or help with a little donation, you can do it here Welcome to Landmark of Eternity! What Can You Expect In This Mod? - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't...
Greater Garrisons
Created by _Zevon
Updated APR.4.25: Update 6.1 - ALL GARRISONS CAN SALLY + COMMUNITY SUBMODS!! Larger garrisons for built up cities. Greater Garrisons adds an additional one or two units to the garrisons of all settlements. All economic buildings now provide one weaker garr...
UI Slider
Created by sudkks
Add a slider in the effect tooltip ui, to prevent the UI height from exceeding the screen....
Black Ark Provincial Limiter
Created by MrSoul
This mod limits usage of Black Ark rite logically with the AI by imposing a provincial limit, with a single mod script. Frog Wizard(Slann Mage Priest) version here too: https://steamproxy.com/sharedfiles/filedetails/?id=3264782144 The basics are that i...
"Correction" du passif Points de Vie
Created by Darkpolax
Modifie l'activation du passif "Points de vie" des entités uniques : "Se recharge si : PV à moins de 25%" par "Activé si : PV à moins de 25%". Comportement dans le jeu de base : Sur la carte de campagne vous verrez "Se recharge si : PV à moins de 25%" Pend...
Portholes Redone III
Created by drew_west
Ever wished Creative Assembly put more care and attention into the 2D Unit Portholes? For almost ten years; every 2D unit porthole has looked like it has been rendered in low quality texture settings - not anymore - back by popular demand and with the orig...
Seasons and Holidays [compatible with battle weather mods!]
Created by Alshua
Bring a new level of strategy to the campaign by adding a cycle of seasons, along with a generous helping of Warhammer lore. Cultural holidays add to your immersion. NEW! Unique battle map weather visuals add variety and realism. Each turn now takes one mo...
Outdated (5.x Dwarf) Guns, Smoke & Spectacle
Created by BrutusCz
!!WORKS ONLY ON ULTRA VFX SETTING (on low/mid/high you get no effects)!! Don't forget to enable "Smoke Transparency Fix" mod that I listed in dependencies. "Guns, Smoke & Spectacle" Overhaul aims to bring gunpowder units to another level, initially inspire...
less VFX
Created by hooveric
This mod is a submod of HV Reskin, but works independently. It reduced the vfx effects that interfere with the cinematic visual. (Don't ask what a cinematic visual is. I've removed the effects that I think are annoying. Most are white aura vfx effects on u...
More Characters in Recruit Pools & Fast Refresh (Lords & Heroes Recruitment) [6.1]
Created by Llamakazi
Hello there! Playing a campaign with the High Elves or any other race with highly desired traits? Want to have a less terrible time waiting around fishing for said decent traits? This is the mod for you! Note: There are a few mods similar to this on the wo...
Expanded Hero Skill Trees Compilation
Created by maffers
This mod is an all-in-one compilation of my other hero skill mods. This mod adds some additional skills to each hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. 1080+ skills...
Fidels slower combat unit movement -20% submod
Created by Fidel Cashflow
Returning from WH2 OLD MOD Unobtrusively decreases the movement speed of all units by 20% through ground types. Also adds in missing ground types and values used historically by TW that map makers might use, such as snow. (Made to pair and balance with my ...
Grand Campaign Camera
Created by sleepyHase
While not an exact port, it has the same functionality as my WH2 version of this mod This mod: - Increases the max zoom of the campaign camera so you can see more of the map - Increases the min zoom of the campaign camera so you can get closer to the lords...
Unique Gates of Chaos
Created by Gold
This mod returns Gates of Chaos to their appearance before the 3.0 update...
Technology Affects Allied Recruitment
Created by terreohomines
This mod applies your allies' technologies to the units you recruit from them. TW: Warhammer 3 has introduced a very fun new mechanic: the ability to recruit troops from your allies for use in your own armies. One glaring problem with this, however, is tha...
Better Control Mod
Created by Volcano
Do you think that Warhammer 3's Control (aka. Public Order) mechanic is useless to the degree that it can be completely ignored? When you see those perks and buildings that add Control, you just ignore them? Would you like to keep the original gameplay int...
Better Corruption Mod
Created by Volcano
Do you think that Warhammer 3's Corruption mechanic is not challenging and needs improvement in the sense that it accumulates too easily and is too easy to maintain at maximum levels? Do you think those buildings that improve Corruption are useless and you...
Audio Mixer
Created by Pear
The Audio Mixer Welcome! First of all let me say without the Ole and ChaosRobie none of this fun stuff would be possible so please give them all the consensual love they deserve! The Audio Mixer has 2 main functions: 1) Act as a custom VO audio compatibili...
Fusion Wizard
Created by DrSuppo
Fusion Wizard is a Quality of Life (QoL) mod for those who want to fuse items easier and faster. Fuse all items at once. Fusion formula Fusion Wizard use the original game fusion system (2 items of same rarity and type => 1 random item of higher rarity) Th...
AutoResolve Extended
Created by Bard
Updated for Patch 6.1! A comprehensive mod that allows you to auto resolve any battle that is usually restricted to being fought manually. I created this mod as I was dissatisfied with outdated or incomplete mods currently available so I hope you will find...
Abilities and Spells for Garrison Heroes - 6.1 Update
Created by BlackJackGear
This mod adds abilities and spells to garrison heroes dependent on the settlement level. Known issues - If a hero is added to the garrison during the players turn, their abilities will only show up the next turn....
Extra Longer Battles Mod (revised)
Created by Volcano
NOTE: This mod is the same as the "Longer Battle Mod", but now made to be extra longer in duration as another option. This mod is intended to lengthen battles so that the large battles are not a frantic click-frenzy. This mod makes changes similar to my Lo...
OvN Lost World
Created by Team OvN
OvN Lost World adds over 150 unique settlement skins, 35+ campaign scenes, and 20+ new landmarks to both Immortal Empires and Immortal Empires Expanded. If you've ever wished that Warhammer cities looked as unique as they are described to be in the lore, t...