Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem












Please make reports on our GitHub page or on Discord (both linked in description), where you can check to see if a report has already been made (as is the case with Kairos).
okay, thanks for testing all of this it out yourself!
then the banner effects for these abilites are bugged out i guess?
because when you use any of these abilites, there will be visual effects applied to the unit's banners that are affected by these abilites...
and atleast for me, these visual effects only happened on the unit's i pressed/started the ability on, weirdly enough...
or i just didn't see t right but i could've sworn that these visual effects were only on the unit's banner where the ability was started on... who knows?
has this game ever been so bugged out after a big update and content release before?
jesus christ!
I captured Kislev shortly after 7.0.2 dropped but to make sure it wasn't an issue coming from the hotfixes I started new campaigns (as Wulfrik, Throgg and Sayl) with only the console command mod active to give myself the settlement turn 1, to check if the tech now unlocks and the issue is still there. Even at Turn 2 I still didn't have access to the tech