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We're working on it, but TK AI will only be fixable by rolling back to 6.3. We intend to release a version of the mod that incorporates 6.3.1 changes for the 6.3 codebase, allowing a best of both worlds until 7.0 comes out. We will post about it when ready.
We can't directly impact the AI, as it is based on game code that is inaccessible to modders. That said, the current beta on our Discord has a workaround fix for the specific Lizardmen AI problem.