Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Eternity
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Tags: mod
File Size
Posted
Updated
99.138 MB
25 Aug, 2023 @ 8:20am
2 Sep @ 1:54pm
96 Change Notes ( view )

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Landmarks of Eternity

Description
If you want to see the news udpate for the mod or help with a little donation, you can do it here [patreon.com]

Welcome to Landmark of Eternity!

What Can You Expect In This Mod?
  • - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't worry a good portion of them are faction-exclusive.)
  • - Unique Dilemmas, armors, weapons.
  • - Uniques regiments of renown (50 so far).
  • - Full descriptions of the landmarks, unique effects and icons.
  • - Landmarks accessible to only one faction to give them unique objectives and to make them feel more unique..

If you want to see all the Landmarks you can view them here [docs.google.com]

Some things you should Know
-You can see on the Google Sheet which landmark is loreful or not.
-The mod can be added mid campaign but remove it will most likely cause a crash
-Feel free to suggest the inclusion of any landmarks that you would want to see added to the game in the related topic that I opened.
-I tried to keep the landmarks as balanced as I could, this is why most of them are a little expensive.
-Mixer is no longer required to use the mod but without it, some of the landmarks won't be available.

Compatibility
The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods).

Special Thanks
-Heimdal and Drazhir on the modding Den for their help regarding scripting
-Tucanonerd for the huge amount of Landmark Ideas he provided (the Dawi Update wouldn't have been possible without him) and YourFavouriteCryptKeeper for the character focused landmarks which are some of the best landmarks in the mod.
-Spartan VI for giving me permission to use the icons of his mod:"Progressive Building Icons".

Submods
Translations
French version
Russian version
German version

Other Submods:
X2 unit size submod
SFO Submod
Radious submod
Only loreful landmarks submod
No faction restrictions submod
Popular Discussions View All (2)
117
15 Sep @ 8:06am
Bug reports
Chasslo
40
12 Apr @ 10:59am
Suggestion for New Landmarks (or change in existing ones)
Chasslo
657 Comments
bambimanuel 8 hours ago 
I finally figured out why some landmarks aren't displayed in OVN Lost World. It's because some settlements have been renamed! Do you know how I can fix this? Between a nice look and the substance of the landmarks, I prefer the latter. But I'd like to have both!
Balthasar23th 12 Oct @ 3:45am 
Thanks for the awesome mod! I made a German translation, I'd be happy if you linked to it. Keep up the good work!


https://steamproxy.com/sharedfiles/filedetails/?edit=true&id=3585548583
bambimanuel 7 Oct @ 2:30pm 
Lair of the terror of
Drachenhole in salzelmund dose't appear for orion.
The Black Kaiser 6 Oct @ 3:36pm 
Played a Kholek campaign and built the challenge stone. I did not recieve the Dragon ogres horn item.
Shatilov 5 Oct @ 12:02pm 
no worries, your mod is great either way.
Chasslo  [author] 5 Oct @ 11:26am 
@Shatilov I would like to but I don't think I can, disabling regiments of renown is much harder.
@奥威尔·切瑞先生 Might be related to the settlement type.
@TreeasaurusRex The SFO mod is a submod, my IEE mod is a whole another mod, you can use it with this one but you don't actually need to. The SFO mod works with both just the same way.
@Riaias Very good observation thanks, I will try to fix it as soon as possible
@Markaslin I don't mind at all, thanks for asking; feel free to do it
Markaslin 5 Oct @ 11:14am 
Hello! Would you mind terribly, if I made a submod for Cela's overhaul?
Riaias 3 Oct @ 6:48am 
This mod and VCO mod are not compatible regarding the Morathi''s Route (Cult of Pleasure) that requires you to buiild the Landmark at Ghrond. This mod changes the Landmark (the key i think) so you can't complete the Victory Condition.

That's for anyone like me that's was looking what's wrong.
Shatilov 28 Sep @ 3:10pm 
can you add an MCT option to disable extra units?
요술 쓰레기통 25 Sep @ 1:53pm 
Do you know why recruiting doesn't work in the recruitment window even if you build a RoRs building?