Total War: WARHAMMER III

Total War: WARHAMMER III

1,656 ratings
Change Starting Settlement, YES IT STILL WORKS
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Tags: mod
File Size
Posted
Updated
794.436 KB
7 Apr, 2022 @ 9:42am
29 Dec, 2024 @ 8:14am
8 Change Notes ( view )

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Change Starting Settlement, YES IT STILL WORKS

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.

Allows you to start the campaign from any settlement of your choice:
when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and agents there. Your old settlements turn into ruins.

Once you use the button it disappears, or it goes away on the second turn if you don't use it.
The mod works with hordes: you teleport next to the new city but don't get ownership of the city.
This is a pure script mod, so it's compatible with everything. Works in multiplayer (you can hide the player names with a button next to the names).

When you select a new settlement the mod will try to keep the original settlement level and the original buildings you had (but not possible to do with landmarks).

KNOW ISSUES:
You keep vision over your starting settlement, I can't do anything about that. Not even manually abandoning your settlement can solve this.

Mod Configuration Tool Options
Buttons Always Visible
Keep the buttons visible even after turn 1.

Take Over Whole Province
Recieve all the settlements in the province the selected settlement belongs to.

Don't Upgrade New Settlement
If option is enabled your new settlement won't have the same level as the original home settlement.

Don't Recreate Buildings
Will try to recreate buildings from the original settlement in your new settlement, if there are empty building slots. Landmarks cannot be done.

Do Not Abandon
Skip abandoning settlements.

Switch Places
The owner of the taken region gets ownership of the player's old region.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

>>>ENABLE SCRIPT BREAK WARNING<<<

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If you don't have WH3 on Steam[www.dropbox.com]

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429 Comments
Ginga 7 Dec @ 4:10pm 
Not sure what you guys are on about, it still works just fine for me
GreenStar 7 Dec @ 1:56pm 
Should change the name to "Change Starting Settlement, NO IT DOESN'T WORK"
AgentJG (Ger) 7 Dec @ 8:54am 
Dosen't work anymore. :ir_graveyard:
kkc495 6 Dec @ 4:58am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
jko 5 Dec @ 8:11am 
crash
Tak 4 Dec @ 9:50pm 
crash
Seth 4 Dec @ 9:29am 
uptate please
Chaos_Dreamer 28 Nov @ 6:26pm 
Best mod ever, though lately we've had an issue both in single player and multiplayer where the hosts capital get randomly converted into a ruins. No battle or message appears, just look over and see it's in ruins. Loading back fixes it, but then it just happens again randomly on another turn.
Ploongus 17 Nov @ 6:54am 
thank you so much for this I love Sudenberg but don't like Volkmar this has helped me greatly
Guts the Black Maulman 7 Nov @ 12:33pm 
I have only had problems in multiplayer if you click the info on how to play tzeentch before you've been in a battle or reloaded. So you'll want to change settlements, save and reload or start a battle and it should be good. Played with 3 people and it was no problem