Total War: WARHAMMER III

Total War: WARHAMMER III

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ULTIMATE LIGHTING 2.0
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graphical
Tags: mod
File Size
Posted
Updated
87.833 MB
23 Jan, 2023 @ 9:22am
7 Dec @ 7:15am
82 Change Notes ( view )

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ULTIMATE LIGHTING 2.0

Description
NOT COMPATIBLE WITH LESS BLUR LESS BLUR MOD - THIS MOD HAS THOSE FIXES ALREADY - DO NOT USE BOTH



中国玩家请点这里 https://imgur.com/H0BTjqa 使用这些图形设置

IN ORDER TO PLAY THIS MOD AS INTENDED, YOU NEED TO ENABLE THOSE SETTINGS IN THE GAME GRAPHICS OPTIONS MENU:

Every computer has a different combination of monitor and system settings: you need to move this slider until you reach the sweet point. I used 100 % for example, but with my new PC I needed to use 120% to have the same results because it felt too dark.
You need to try values from 100 to 130% and chose what fit best yours.


Lighting on "High" enables the Screen Space Global Illumination. It works like a cheap ray tracing and it helps giving some light to the areas that aren't directly illuminated.
The mod is build around it, so it is mandatory.
Without it the mod would look much darker and completely different from what's intended.



Vfx to "Ultra" enables all the visual effects such as rain, snow, thunders, smoke, etc.
Recomended, unless you hate those effects and want the screen to be clean at all stages.
You can also use "High" for less intrusive effects such as rain, embers etc. that will still be there but less pronounced.


Fog to "High" enables the height volumetric fog and gives more depth to the atmosphere along with some additional shadows.
Only disable if you hate fog or if you struggle for perfomances, but you will lose some depth, especially in harsh weather conditions.


Screen Space Ambient Occlusion adds an extra layer of shadowing to any object.
This is mandatory and it totally changes the look of the game. If you disable it, the game will look flat and the mod will be almost useless.

Note: Don't use "less bloom less shine" or other lighting mods, they are not compatible.

INTRODUCTION

TW: Warhammer 3 has a beautiful world, varied and detailed environments but they are limited by some unusual choices, like some weird or washed out colours, the lack of weather variety and some issues such as excessive brightness or complete darkness.

This mod is a complete overhaul of the environment lighting and weather of all maps in the game, it tunes the colors to be natural and nice, it adds some environmental effects and also it provides a number of graphics fixes.



- Reworked the lighting of more than 500 maps, more realistic and natural colors for a solid and varied atmosphere throughout the whole world.

-Most maps have random weather and lighting made to be region-accurate

For example: No snow in desert, jungle or wasteland, dark and moody lighting in vampire region and corruption, dark and polluted weather around volcanic areas, etc.

Most maps can load daytime, night, sunset, rain, etc. (Exception: Quest battles and Multiplayer maps have no variations).

- The fog in all maps has been reworked to be aligned with the current weather conditions.

- The Sun and the Moon have been reintroduced for most maps, enabling their textures.

- The Sun and the Moon have custom position in the sky to better fit with each map preset.

- Enabled or improved several effects such as heavy rain, heavy snow, thunders, wet ground, etc.

-Changed monogod corruptions to be more dramatic and with more skyboxes, vfxs and terrain effects.

-Added terrain and vfx effects for corruptions. Examples: flies for Nurgle, floating ash and coal terrain for Chaos Dwarfs, etc.

-Battles in Vampire corruption will be either at night or in a dark foggy day.

-Battles in Skaven corruption will be dark but less "total green" compared to vanilla.

-Battles in Undivided have their own corruption (5.0).



-The excessive bloom and shine on game Units has been vastly reduced.

-The excessive brightness on some maps has been adjusted, including snowy ones. No more "blinding snow-effect" or stadium illuminated nights.

-The landscape blur has been highly reduced. This led many people believe they had Depth of Field enabled even when turned off when in reality it was a blur value in the weather settings. Now the horizon will be more clean and less blurry.

-Adjusted the sun\moon position in most maps to avoid the complete darkness due to the mountains shadows. No more completely shadowed maps.

-Slighty adjusted the brightness of the grass in some regions to better match with the terrain.


LIMITATIONS AND ISSUES

-Some maps are hard-coded to have one weather only and little to no variations.

Example are Quest battles, Wastelands and other few regions.

-The "Pits of Zardok" map and looks bad due to many factors I cannot control.

-When launching battles during Custom Battles menu, you need to return to menu and start again to see weather changes. If you just play "rematch" during the battle, it doesn change.

-I haven't tuned properly Chaos Realms maps since they are not in lE. I've only tweaked the one you will find in the campaign as quest battles when playing in Immortal Empires.

-I had no idea if corruption changes the quest battles maps so I didn't tune the corruption for quest battle maps to avoid doing a lot of work in vain.
If someone can confirm or deny if corruption affects quest battle maps during the campaign, let me know.


Compatibilies

This mod for obvious reasons is not compatible with others environment lighting mods because they edit the same "weather" file.

-It is NOT compatible with my "Less Bloom Less Shine" mod: unsubscribe that one: it is abandoned anyway.

-NOT compatible with Autoresolve quest battles, since they both edit battle tables.

FEEDBACK

The mod is in "beta" stage, which means it is techincally finished but it can still be tweaked and improved, not to mention the potential changes CA makes in every major patch that adds\change new lighting and weather effects.

For this reason, the mod will be costantly evolving until the end of Warhammer 3 development.

In the mod page you will find 2 threads, one for issues reports, another for feedback and suggestions.


Special Thanks
Thanks to CA for creating this massive universe
Thanks to @I LIVE AGAIN for providing a better version of the night skybox.
Thanks to @Cyresdog for support during the mod making.
Popular Discussions View All (4)
111
26 Jul @ 10:36am
FEEDBACK AND SUGGESTIONS THREAD
Mazisky
82
21 hours ago
BUGS REPORT
Mazisky
12
2
9 Mar, 2024 @ 2:39pm
TOO DARK? HERE HOW TO MAKE MAPS BRIGHTER, QUICKLY
Mazisky
816 Comments
Corwyn Just now 
tyvm!
Quack Quack 1 hour ago 
Thank you and have a good day you too!
Kabalite 1 hour ago 
Thank you!
Mazisky  [author] 1 hour ago 
I updated the last version of the mod, with updated battle_tables for 7.0, some quest battle refinement and a bit of polish here and there.

I won't make any big change until "End times DLC" because that DLC is supposed to change a lot in terms of battles, lighting and maps.

So we will see what they will change and then I will update accordingly, I think there will be a lot of cool stuff to mess with, including campaign lighting and weather.

Until then, the mod at current state should work fine and be quite polished.

Only caveat is that it is incompatible with "autoresolve quest battles" and I will try to find a final solution for that.

Have all a great sunday.
TryToBeHappy 1 hour ago 
The legend is back! Thank you for your work.
MR.F 4 hours ago 
ty legend!
DTAPPS NZ 5 Dec @ 8:37pm 
He's back like Nagash
Ligma Bababooey 5 Dec @ 3:23pm 
when I set my brightness to 120 it sometimes go down randomly to 119 or 116, whats up with that ? why r u doing this to me game ? xD
fankater 5 Dec @ 9:10am 
Mazisky <3
Otto 5 Dec @ 4:00am 
goat