Stellaris
Ringworld lights fix
Se afișează 1-10 din 25 intrări
< 1  2  3 >
Actualizare: 29 iul. @ 10:29

- Updated mod to Stellaris v4.0 'Phoenix'
- Updated mod thumbnail.
- Removed pdxmesh.shader file override since it is no longer necessary to do shader hacks for clouds to work, the base game shaders work just fine now.
- Removed graphical culture override since it is also no longer necessary and caused various issues with fleets and ships being mislabeled as organic whereas it shouldn't.
- Added mod support for Biogenesis ship set ringworlds.

Actualizare: 27 dec. 2024 @ 5:17

- Updated to Stellaris v3.14 'Circinus'
- FIxed clouds not appearing on ringworld sections.

Actualizare: 4 aug. 2024 @ 5:12

- Updated to Stellaris v3.12 'Andromeda'
- Added support for Cybernetics Shipset
- Added support for Synthetics Shipset.

Actualizare: 20 apr. 2024 @ 4:47

Updated to Stellaris v3.11 'Eridanus'

Actualizare: 18 nov. 2023 @ 8:50

I forgot what I did here lol

Actualizare: 19 sept. 2023 @ 8:59

Updated to 3.9 'Caelum'

Actualizare: 18 mai 2023 @ 8:59

Updated to 3.8 'Gemini'

Actualizare: 9 apr. 2023 @ 8:25

Updated to 3.7 'Canis Major'

Actualizare: 26 dec. 2022 @ 5:54

Updated to 3.6.1 'Orion'

Actualizare: 21 sept. 2022 @ 10:15

- Updated to v3.5 'Fornax'