Stellaris

Stellaris

Ringworld lights fix
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Update: 29 jul om 10:29

- Updated mod to Stellaris v4.0 'Phoenix'
- Updated mod thumbnail.
- Removed pdxmesh.shader file override since it is no longer necessary to do shader hacks for clouds to work, the base game shaders work just fine now.
- Removed graphical culture override since it is also no longer necessary and caused various issues with fleets and ships being mislabeled as organic whereas it shouldn't.
- Added mod support for Biogenesis ship set ringworlds.

Update: 27 dec 2024 om 5:17

- Updated to Stellaris v3.14 'Circinus'
- FIxed clouds not appearing on ringworld sections.

Update: 4 aug 2024 om 5:12

- Updated to Stellaris v3.12 'Andromeda'
- Added support for Cybernetics Shipset
- Added support for Synthetics Shipset.

Update: 20 apr 2024 om 4:47

Updated to Stellaris v3.11 'Eridanus'

Update: 18 nov 2023 om 8:50

I forgot what I did here lol

Update: 19 sep 2023 om 8:59

Updated to 3.9 'Caelum'

Update: 18 mei 2023 om 8:59

Updated to 3.8 'Gemini'

Update: 9 apr 2023 om 8:25

Updated to 3.7 'Canis Major'

Update: 26 dec 2022 om 5:54

Updated to 3.6.1 'Orion'

Update: 21 sep 2022 om 10:15

- Updated to v3.5 'Fornax'