Stellaris

Stellaris

Ringworld lights fix
Viser 1–10 av 25 bidrag
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Oppdatering: 29. juli @ 10.29

- Updated mod to Stellaris v4.0 'Phoenix'
- Updated mod thumbnail.
- Removed pdxmesh.shader file override since it is no longer necessary to do shader hacks for clouds to work, the base game shaders work just fine now.
- Removed graphical culture override since it is also no longer necessary and caused various issues with fleets and ships being mislabeled as organic whereas it shouldn't.
- Added mod support for Biogenesis ship set ringworlds.

Oppdatering: 27. des. 2024 @ 5.17

- Updated to Stellaris v3.14 'Circinus'
- FIxed clouds not appearing on ringworld sections.

Oppdatering: 4. aug. 2024 @ 5.12

- Updated to Stellaris v3.12 'Andromeda'
- Added support for Cybernetics Shipset
- Added support for Synthetics Shipset.

Oppdatering: 20. apr. 2024 @ 4.47

Updated to Stellaris v3.11 'Eridanus'

Oppdatering: 18. nov. 2023 @ 8.50

I forgot what I did here lol

Oppdatering: 19. sep. 2023 @ 8.59

Updated to 3.9 'Caelum'

Oppdatering: 18. mai 2023 @ 8.59

Updated to 3.8 'Gemini'

Oppdatering: 9. apr. 2023 @ 8.25

Updated to 3.7 'Canis Major'

Oppdatering: 26. des. 2022 @ 5.54

Updated to 3.6.1 'Orion'

Oppdatering: 21. sep. 2022 @ 10.15

- Updated to v3.5 'Fornax'