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Báo cáo lỗi dịch thuật
Bugs shouldn't be reported in the comments section of a mod.
SmallBurrow displays negative time for bugs to appear.
Thank you for the mod.
I was starting up a new playthrough with many mods after a year or two break from rimworld, the large majority of mods being part of the Vanilla Expanded Repertoire.
However, on world generation I noticed there were only a fraction of the number of settlements that should be present, regardless of whether I increased the population slider. I chopped out parts of my modlist until I narrowed it down to the removal of this mod restoring normal settlement generation numbers.
Now, I know this doesn't mean there is a fault with this mod and could simply be a mod clash. Is there anywhere I can post my modlist to find a solution so that I could perhaps include this mod in the future?
Otherwise, thank you regardless, I've always enjoyed coming back to the Vanilla Expanded team to see what they've been up to :)
No? Yes, it ruins your immune system if you get addicted to it, but it boosts your immune system when you take it. The reason it lowers your immune system when addicted is because your body gets used to the effect of the drug, so the immune system becomes weaker since it's not required for it to work so hard when the jelly is in your system.
(It's translated by auto translated mod maybe)
It seems that black creep doesn't have the movement debuff.
Anything placed or already built on it turns to normal creep / doesn't get converted, instead of converting the creep underneath it. Which is at least only graphical, but extremely annoying, otherwise I have to try and fix it with debug after the black creepers fill their radius.
Creeper issue just magically fixed itself, still extremely slow but that's fine. The only big issue remaining between this and Mantodean compat is the other bugs not counting as bugs, will see if I can find a simple way to fix it, otherwise I'm just going to have to have two separate hives.
1. Every other Mantodean caste and creature still doesn't count then except the colonists, making the rest of them useless on creep.
2.I agree with one of the other commenters, this mod really needs an incompatibility list.. even with creep spread jacked up to max, creepers won't spread naturally outside of the tile they get placed on, which I assume is only because it probably force converts it when you place one down. The first thing I can get around, this, I can't, because it basically stops me from using the mod, and I assume it's an incompatibility but have no idea what it could be incompatible with.