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Zgłoś problem z tłumaczeniem
If we think we can answer things, we answer them here. For example, we have NO idea whether this works with X mod. You tell us
All of the little bugs are asleep right now so maybe it needs them to restart the timer? If that is the case, it really should not deteriorate as quick as it does, or they should not all be asleep at the same time.
This was Also against another mod that "builds" artificial soil and the creep grows there just fine, so that means I won't be able to build an artificial bug hive in my spaceship :(
Special thanks for adressing the dormant insects problem previous mod had.
I do think removing "Mode" from the name would flow and sound much better. Simply "Han Horde." Also, is pronounced "H-ah-n" or "H-eh-n"?
This is a super niche conflict that basically only comes from children or custom xenotypes, so I'm not expecting it to get fixed. But I thought I oughta report anyway :)
Some do other jobs, and some try to clean it all up before the cycle repeats itself. No idea why this is happening in this colony, it wasn't in the previous one. I thought there was logic in place in Rimworld for pawns to be aware of another pawn doing a job to avoid "job overkill" like this, so idk what is happening, even the insect workers from the Mantodean mod are doing this, but my colonists don't.
My specific use case for it: I put a training dummy from "Misc training" in front of a Hive wall, then made a small enclosed hive right behind it - so its scarabs would repair that wall when it gets damaged by shots. Instead, the other scarabs from other hives sometimes run in from the dangerous side and get injured.
This is probably very stupid, so no pressure if it won't be done - still a great mod, cheers! :D
So you can place down the blueprint location, but they will need access to any jelly or other materials that those things might need to complete.
I built a storage container right next to the hive with a stockpile of jelly and they will pull it out and use it to build.
Just feedback.
- Let burned creep by overwritten by new creep, cause removing it is tedious.
- Toggable hive area, drawing new every raid to protect scarabs is also tedious (and hive area is not always respect if it too small i think)
- higher maintenance priority, hive buildings detoriated to zero, and scarabs were something in mind probably delivering
- Something to prevent chain reaction, because if all scarabs die, whole hive is destroyed which is annoying because scarabs are suicidal too much
can you add a option to change that?
I tried secure them from raid, but they anyway went for some stuff just to be killed