RimWorld

RimWorld

Vanilla Factions Expanded - Insectoids 2
1,473 Comments
BallTangler Just now 
Could you please make it so Tendril's grow on polluted creeper?
Sarg Bjornson  [author] 14 hours ago 
All the update did was modify the cover of the hive doors, and the texture of the flammable bile
BioCORE 15 hours ago 
After the update, the radius of the hives has increased and now you can't settle anywhere, he writes that you are near the hive and start the game in an infected area, while there is no hive within a radius of 30 cells, is there any way to fix this? Or roll back the version of the updated mod. :infect::infect::infect:
Arlington 2 Jan @ 3:32pm 
han horde-mode shows the time to next wave in real time instead of in game days

can you add a option to change that?
Ribera 2 Jan @ 5:24am 
Insectoids do not respect hive area only in my game ?

I tried secure them from raid, but they anyway went for some stuff just to be killed
SgAres 2 Jan @ 4:30am 
when will we get mechanoid expanded 2?
Oskar Potocki  [author] 1 Jan @ 11:09am 
Should be fixed now!
Ribera 1 Jan @ 8:01am 
@blazescott202, i had same issue, i can fire through hive doors, but enemy cant see me, exploitable
blazescott202 1 Jan @ 5:16am 
Are you supposed to be able to shoot through hive doors?
Hoggle 31 Dec, 2024 @ 8:39pm 
I thought I'd already replied, but thank you for your help [KR]Dishia, as I did have realistic planets continued. I appreciate the help and look forward to my playthrough!
Oskar Potocki  [author] 31 Dec, 2024 @ 4:43am 
@Ribera
Bugs shouldn't be reported in the comments section of a mod.
Sarg Bjornson  [author] 30 Dec, 2024 @ 11:40pm 
@ShadowH4nD: We just don't know. No useful bug reports about it, sadly. I have never gotten it myself
Aizuki 30 Dec, 2024 @ 8:32pm 
@Sarg so i have tested every mod i have but seems Insectoid 2 flammabille filth texture get removed by either Combat Extended and Exosuit Framework. which mod i need to file bug report between these 3?
ShadowH4nD 30 Dec, 2024 @ 4:54pm 
@Sarg do you know the source of this error then? I’ve tested it pretty extensively, the people experiencing it all had AA on. It’s somehow worse than a CTD
Ribera 30 Dec, 2024 @ 1:05pm 
Bleeding insects do not wait for first aid in sleeping pod, but just wandering until 22, they prefer dying
Ribera 30 Dec, 2024 @ 1:01pm 
Glow pod which spawn from Artificial basic hive, removes other blueprints.
Ribera 30 Dec, 2024 @ 12:59pm 
Mod is barely compatible with anything from workshop, for example i cant train empress because pawn is confused in endless traiining loop - cause it took not enough food to train
[KR]Dishia 30 Dec, 2024 @ 7:53am 
Well reloaded and the bug disappeared, but there are too many megaskerups LOL
[KR]Dishia 30 Dec, 2024 @ 7:51am 
@Hoggle Maybe you should check if there is a "Realistic Planets Continued" mode.
[KR]Dishia 30 Dec, 2024 @ 7:46am 
A warning message is issued that SmallBurrow is created and at least 1,000 Royal Megascrubs are created, and then a collision occurs with the TD Enhancement Pack.

SmallBurrow displays negative time for bugs to appear.
Hoggle 30 Dec, 2024 @ 5:50am 
Hey there,
Thank you for the mod.
I was starting up a new playthrough with many mods after a year or two break from rimworld, the large majority of mods being part of the Vanilla Expanded Repertoire.
However, on world generation I noticed there were only a fraction of the number of settlements that should be present, regardless of whether I increased the population slider. I chopped out parts of my modlist until I narrowed it down to the removal of this mod restoring normal settlement generation numbers.
Now, I know this doesn't mean there is a fault with this mod and could simply be a mod clash. Is there anywhere I can post my modlist to find a solution so that I could perhaps include this mod in the future?

Otherwise, thank you regardless, I've always enjoyed coming back to the Vanilla Expanded team to see what they've been up to :)
Sarg Bjornson  [author] 30 Dec, 2024 @ 3:12am 
@ShadowH4nD: Mod has no compat problems with Alpha Animals. You can watch Samuel Streamer's entire playthrough and you can see they work fine together
danicbonbon 30 Dec, 2024 @ 2:39am 
Where to russian translation of mod or enable it
ShadowH4nD 29 Dec, 2024 @ 11:52pm 
Mod still gives me grief about "Lord tried to add megascarabxxxx whom it already controls". Basically tanks my TPS and my scarabs stop maintaining things. I think this is incompatible with alpha animals, issue is up in github
Gendee 29 Dec, 2024 @ 10:12am 
Ok maybe not on entire map because it can be op for kiting. But entire base
Gendee 29 Dec, 2024 @ 9:07am 
I want to have creep on my entire map. But this can cause problems for caravaning because all animals are too slow on creep. Any idea how to play around this? Meybe some other mod with insect pack animals? Great mod btw.
Urbanvixen 29 Dec, 2024 @ 8:12am 
@thallmor - There may be a better way, but the way I do it is to have the Royal Jelly stored in a shelf that *isn't* in my 'Hive Area'. Your bugs only eat things that are in the hive area.
Urbanvixen 29 Dec, 2024 @ 8:11am 
@St0mpa - Thanks!
Choosechee 28 Dec, 2024 @ 10:11pm 
@The Viral Divinity
No? Yes, it ruins your immune system if you get addicted to it, but it boosts your immune system when you take it. The reason it lowers your immune system when addicted is because your body gets used to the effect of the drug, so the immune system becomes weaker since it's not required for it to work so hard when the jelly is in your system.
Jellybot 28 Dec, 2024 @ 6:51pm 
Thanks! I'd better find some royal jelly
Montu 28 Dec, 2024 @ 6:31pm 
They confirmed no plasma or riot gear. However I'd love cuterpillar, milkbeetle, silkspider, and others. Right now the mod is very combat focused, where I want to play as a more peaceful hive.
Netochka 28 Dec, 2024 @ 6:01pm 
are you going to be adding more stuff from Insectoids 1 to Insectoids 2? id love to have stuff like the plasma gear, riot gear, and cuterpillar!
Thallmor 28 Dec, 2024 @ 12:26pm 
Is there any way I can make sure my megascarabs don't eat my royal jelly? I don't wanna deal with them getting addicted
Oskar Potocki  [author] 28 Dec, 2024 @ 8:55am 
Royal jelly floor isnt flammable. Standard jelly floor is still somewhat flammable, but less so than creep.
Jellybot 28 Dec, 2024 @ 8:47am 
Does Jelly floor is flammable? It says It's not flammable but it burns..
(It's translated by auto translated mod maybe)
The Viral Divinity 27 Dec, 2024 @ 7:40pm 
@Choosechee That's because it does the opposite lmao. Royal Jelly LOWERS the immune system, since it's used either for the effects of the high as a drug, or to speed up leader gestation.
queenelise9830 27 Dec, 2024 @ 12:13pm 
Just wanted to say I figured out the basic XML structure of my cheesy patch for the recipes of artificial hives. I need to playtest it for awhile, as well as figure out a preview image and stuff, but once that's done I assume from the existence of other addons that it's cool to post my patch on the workshop for anyone else who wants their ant colony to self-propagate without constantly killing more bosses?
Choosechee 27 Dec, 2024 @ 12:03pm 
Is it intentional that royal insect jelly only helps with infections and not any other diseases? This isn't mentioned anywhere in the description (it just says "immunity," which applies to multiple hediffs). I checked the source code for the mod, and I saw that IngestionOutcomeDoer_Immunity specifically checks for the infection hediff, so I know this isn't some issue because of another mod. I would post on the bug reports page, but I don't know if this is a bug or not.
queenelise9830 27 Dec, 2024 @ 8:06am 
Also what's the exact xpath for the Artificial Sorne Hive, just to make sure I didn't omit something from that?
queenelise9830 27 Dec, 2024 @ 7:56am 
It's throwing an error currently and I just wanted to make sure this approach is possible before I try debugging it.
queenelise9830 27 Dec, 2024 @ 7:55am 
Does it have to be patch replace or can I just patch remove a specific entry on the costList?
Cc 27 Dec, 2024 @ 6:48am 
Is there any known incompatibilities with planet generation mods? keep getting minimal settlements generated with population set high
Oskar Potocki  [author] 27 Dec, 2024 @ 6:00am 
It's possible, you just need to patch replace the Cost of the new hives to remove the pherocore cost from it.
queenelise9830 27 Dec, 2024 @ 5:40am 
Ideally I'd want to do it as an actual separate patch so that it's not dependent on modifying the base mod directly every time it updates.
queenelise9830 27 Dec, 2024 @ 5:39am 
Hey. Is there a convenient way to patch out pherocore requirements for the creation of new hives?Thinking of making a small patch to do this but IDK much about Rimworld modding and I've only done very basic stuff with code in general.
The Viral Divinity 27 Dec, 2024 @ 2:47am 
Also figured out two small issues, specifically pertaining to the black creep:

It seems that black creep doesn't have the movement debuff.

Anything placed or already built on it turns to normal creep / doesn't get converted, instead of converting the creep underneath it. Which is at least only graphical, but extremely annoying, otherwise I have to try and fix it with debug after the black creepers fill their radius.
Sarg Bjornson  [author] 26 Dec, 2024 @ 10:55pm 
The flammable filth texture is vanilla. You either have corrupted game files, or a mod removing it
Aizuki 26 Dec, 2024 @ 8:30pm 
ok ... somehow the flamer insect leave no texture of flammabile filth .... its only had red |X| image. how do i solve it?
bozkurtumutdeniz 26 Dec, 2024 @ 6:43am 
I LOVE İT
The Viral Divinity 26 Dec, 2024 @ 2:05am 
Figured out my other question, but unclear how to upgrade with Phenocores, no option from what I can see, also how do you get the patriarch to spawn, since that's also from the Sorne line but you can't make a thumper for it