RimWorld

RimWorld

Vanilla Factions Expanded - Insectoids 2
1 466 kommentarer
Ribera 2 timmar sedan 
@blazescott202, i had same issue, i can fire through hive doors, but enemy cant see me, exploitable
blazescott202 5 timmar sedan 
Are you supposed to be able to shoot through hive doors?
Hoggle 14 timmar sedan 
I thought I'd already replied, but thank you for your help [KR]Dishia, as I did have realistic planets continued. I appreciate the help and look forward to my playthrough!
Oskar Potocki  [skapare] 31 dec, 2024 @ 4:43 
@Ribera
Bugs shouldn't be reported in the comments section of a mod.
Sarg Bjornson  [skapare] 30 dec, 2024 @ 23:40 
@ShadowH4nD: We just don't know. No useful bug reports about it, sadly. I have never gotten it myself
Aizuki 30 dec, 2024 @ 20:32 
@Sarg so i have tested every mod i have but seems Insectoid 2 flammabille filth texture get removed by either Combat Extended and Exosuit Framework. which mod i need to file bug report between these 3?
ShadowH4nD 30 dec, 2024 @ 16:54 
@Sarg do you know the source of this error then? I’ve tested it pretty extensively, the people experiencing it all had AA on. It’s somehow worse than a CTD
Ribera 30 dec, 2024 @ 13:05 
Bleeding insects do not wait for first aid in sleeping pod, but just wandering until 22, they prefer dying
Ribera 30 dec, 2024 @ 13:01 
Glow pod which spawn from Artificial basic hive, removes other blueprints.
Ribera 30 dec, 2024 @ 12:59 
Mod is barely compatible with anything from workshop, for example i cant train empress because pawn is confused in endless traiining loop - cause it took not enough food to train
[KR]Dishia 30 dec, 2024 @ 7:53 
Well reloaded and the bug disappeared, but there are too many megaskerups LOL
[KR]Dishia 30 dec, 2024 @ 7:51 
@Hoggle Maybe you should check if there is a "Realistic Planets Continued" mode.
[KR]Dishia 30 dec, 2024 @ 7:46 
A warning message is issued that SmallBurrow is created and at least 1,000 Royal Megascrubs are created, and then a collision occurs with the TD Enhancement Pack.

SmallBurrow displays negative time for bugs to appear.
Hoggle 30 dec, 2024 @ 5:50 
Hey there,
Thank you for the mod.
I was starting up a new playthrough with many mods after a year or two break from rimworld, the large majority of mods being part of the Vanilla Expanded Repertoire.
However, on world generation I noticed there were only a fraction of the number of settlements that should be present, regardless of whether I increased the population slider. I chopped out parts of my modlist until I narrowed it down to the removal of this mod restoring normal settlement generation numbers.
Now, I know this doesn't mean there is a fault with this mod and could simply be a mod clash. Is there anywhere I can post my modlist to find a solution so that I could perhaps include this mod in the future?

Otherwise, thank you regardless, I've always enjoyed coming back to the Vanilla Expanded team to see what they've been up to :)
Sarg Bjornson  [skapare] 30 dec, 2024 @ 3:12 
@ShadowH4nD: Mod has no compat problems with Alpha Animals. You can watch Samuel Streamer's entire playthrough and you can see they work fine together
danicbonbon 30 dec, 2024 @ 2:39 
Where to russian translation of mod or enable it
ShadowH4nD 29 dec, 2024 @ 23:52 
Mod still gives me grief about "Lord tried to add megascarabxxxx whom it already controls". Basically tanks my TPS and my scarabs stop maintaining things. I think this is incompatible with alpha animals, issue is up in github
Gendee 29 dec, 2024 @ 10:12 
Ok maybe not on entire map because it can be op for kiting. But entire base
Gendee 29 dec, 2024 @ 9:07 
I want to have creep on my entire map. But this can cause problems for caravaning because all animals are too slow on creep. Any idea how to play around this? Meybe some other mod with insect pack animals? Great mod btw.
Urbanvixen 29 dec, 2024 @ 8:12 
@thallmor - There may be a better way, but the way I do it is to have the Royal Jelly stored in a shelf that *isn't* in my 'Hive Area'. Your bugs only eat things that are in the hive area.
Urbanvixen 29 dec, 2024 @ 8:11 
@St0mpa - Thanks!
Choosechee 28 dec, 2024 @ 22:11 
@The Viral Divinity
No? Yes, it ruins your immune system if you get addicted to it, but it boosts your immune system when you take it. The reason it lowers your immune system when addicted is because your body gets used to the effect of the drug, so the immune system becomes weaker since it's not required for it to work so hard when the jelly is in your system.
Jellybot 28 dec, 2024 @ 18:51 
Thanks! I'd better find some royal jelly
Montu 28 dec, 2024 @ 18:31 
They confirmed no plasma or riot gear. However I'd love cuterpillar, milkbeetle, silkspider, and others. Right now the mod is very combat focused, where I want to play as a more peaceful hive.
Netochka 28 dec, 2024 @ 18:01 
are you going to be adding more stuff from Insectoids 1 to Insectoids 2? id love to have stuff like the plasma gear, riot gear, and cuterpillar!
Thallmor 28 dec, 2024 @ 12:26 
Is there any way I can make sure my megascarabs don't eat my royal jelly? I don't wanna deal with them getting addicted
Oskar Potocki  [skapare] 28 dec, 2024 @ 8:55 
Royal jelly floor isnt flammable. Standard jelly floor is still somewhat flammable, but less so than creep.
Jellybot 28 dec, 2024 @ 8:47 
Does Jelly floor is flammable? It says It's not flammable but it burns..
(It's translated by auto translated mod maybe)
The Viral Divinity 27 dec, 2024 @ 19:40 
@Choosechee That's because it does the opposite lmao. Royal Jelly LOWERS the immune system, since it's used either for the effects of the high as a drug, or to speed up leader gestation.
queenelise9830 27 dec, 2024 @ 12:13 
Just wanted to say I figured out the basic XML structure of my cheesy patch for the recipes of artificial hives. I need to playtest it for awhile, as well as figure out a preview image and stuff, but once that's done I assume from the existence of other addons that it's cool to post my patch on the workshop for anyone else who wants their ant colony to self-propagate without constantly killing more bosses?
Choosechee 27 dec, 2024 @ 12:03 
Is it intentional that royal insect jelly only helps with infections and not any other diseases? This isn't mentioned anywhere in the description (it just says "immunity," which applies to multiple hediffs). I checked the source code for the mod, and I saw that IngestionOutcomeDoer_Immunity specifically checks for the infection hediff, so I know this isn't some issue because of another mod. I would post on the bug reports page, but I don't know if this is a bug or not.
queenelise9830 27 dec, 2024 @ 8:06 
Also what's the exact xpath for the Artificial Sorne Hive, just to make sure I didn't omit something from that?
queenelise9830 27 dec, 2024 @ 7:56 
It's throwing an error currently and I just wanted to make sure this approach is possible before I try debugging it.
queenelise9830 27 dec, 2024 @ 7:55 
Does it have to be patch replace or can I just patch remove a specific entry on the costList?
Cc 27 dec, 2024 @ 6:48 
Is there any known incompatibilities with planet generation mods? keep getting minimal settlements generated with population set high
Oskar Potocki  [skapare] 27 dec, 2024 @ 6:00 
It's possible, you just need to patch replace the Cost of the new hives to remove the pherocore cost from it.
queenelise9830 27 dec, 2024 @ 5:40 
Ideally I'd want to do it as an actual separate patch so that it's not dependent on modifying the base mod directly every time it updates.
queenelise9830 27 dec, 2024 @ 5:39 
Hey. Is there a convenient way to patch out pherocore requirements for the creation of new hives?Thinking of making a small patch to do this but IDK much about Rimworld modding and I've only done very basic stuff with code in general.
The Viral Divinity 27 dec, 2024 @ 2:47 
Also figured out two small issues, specifically pertaining to the black creep:

It seems that black creep doesn't have the movement debuff.

Anything placed or already built on it turns to normal creep / doesn't get converted, instead of converting the creep underneath it. Which is at least only graphical, but extremely annoying, otherwise I have to try and fix it with debug after the black creepers fill their radius.
Sarg Bjornson  [skapare] 26 dec, 2024 @ 22:55 
The flammable filth texture is vanilla. You either have corrupted game files, or a mod removing it
Aizuki 26 dec, 2024 @ 20:30 
ok ... somehow the flamer insect leave no texture of flammabile filth .... its only had red |X| image. how do i solve it?
bozkurtumutdeniz 26 dec, 2024 @ 6:43 
I LOVE İT
The Viral Divinity 26 dec, 2024 @ 2:05 
Figured out my other question, but unclear how to upgrade with Phenocores, no option from what I can see, also how do you get the patriarch to spawn, since that's also from the Sorne line but you can't make a thumper for it
Sarg Bjornson  [skapare] 25 dec, 2024 @ 23:22 
Yeah, they won't. Use mod options
25 dec, 2024 @ 18:39 
Hello,Eegascarad of this MOD won't drink water by himself whenhe hit Dubs Bad Hygiene,whichcauses all of them to die of thirst and can'twork.l hope to repair it:BEheart:
Sarg Bjornson  [skapare] 25 dec, 2024 @ 1:45 
We don't know what "Mantodean" is. Compatibility is only given for our Insector xenotype
The Viral Divinity 25 dec, 2024 @ 1:33 
The more I complain the weirder things get...
Creeper issue just magically fixed itself, still extremely slow but that's fine. The only big issue remaining between this and Mantodean compat is the other bugs not counting as bugs, will see if I can find a simple way to fix it, otherwise I'm just going to have to have two separate hives.
The Viral Divinity 25 dec, 2024 @ 1:29 
Seems to work, but still two MASSIVE problems that make this mod unusable for me.
1. Every other Mantodean caste and creature still doesn't count then except the colonists, making the rest of them useless on creep.

2.I agree with one of the other commenters, this mod really needs an incompatibility list.. even with creep spread jacked up to max, creepers won't spread naturally outside of the tile they get placed on, which I assume is only because it probably force converts it when you place one down. The first thing I can get around, this, I can't, because it basically stops me from using the mod, and I assume it's an incompatibility but have no idea what it could be incompatible with.
The Viral Divinity 25 dec, 2024 @ 1:18 
@Luzilyo I'm assuming the only trait I actually need is the insect pheromones and / or flesh, seeing as how none of the other genes even remotely relate to making that race an insect, it's either just flat stat changes or cosmetics.
Luzilyo 25 dec, 2024 @ 1:09 
Either way I've found it, and thanks for all the good work on all those cool and enjoyable mods ^_^