RimWorld

RimWorld

1,657 ratings
Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5
File Size
Posted
Updated
23.861 MB
14 Aug @ 7:36am
15 Oct @ 12:14pm
11 Change Notes ( view )

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Vanilla Factions Expanded - Insectoids 2

In 1 collection by Oskar Potocki
Vanilla Expanded
104 items
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
1,441 Comments
Thallmor 5 hours ago 
Is there any way I can make sure my megascarabs don't eat my royal jelly? I don't wanna deal with them getting addicted
Oskar Potocki  [author] 8 hours ago 
Royal jelly floor isnt flammable. Standard jelly floor is still somewhat flammable, but less so than creep.
Jellybot 9 hours ago 
Does Jelly floor is flammable? It says It's not flammable but it burns..
(It's translated by auto translated mod maybe)
The Viral Divinity 22 hours ago 
@Choosechee That's because it does the opposite lmao. Royal Jelly LOWERS the immune system, since it's used either for the effects of the high as a drug, or to speed up leader gestation.
queenelise9830 27 Dec @ 12:13pm 
Just wanted to say I figured out the basic XML structure of my cheesy patch for the recipes of artificial hives. I need to playtest it for awhile, as well as figure out a preview image and stuff, but once that's done I assume from the existence of other addons that it's cool to post my patch on the workshop for anyone else who wants their ant colony to self-propagate without constantly killing more bosses?
Choosechee 27 Dec @ 12:03pm 
Is it intentional that royal insect jelly only helps with infections and not any other diseases? This isn't mentioned anywhere in the description (it just says "immunity," which applies to multiple hediffs). I checked the source code for the mod, and I saw that IngestionOutcomeDoer_Immunity specifically checks for the infection hediff, so I know this isn't some issue because of another mod. I would post on the bug reports page, but I don't know if this is a bug or not.
queenelise9830 27 Dec @ 8:06am 
Also what's the exact xpath for the Artificial Sorne Hive, just to make sure I didn't omit something from that?
queenelise9830 27 Dec @ 7:56am 
It's throwing an error currently and I just wanted to make sure this approach is possible before I try debugging it.
queenelise9830 27 Dec @ 7:55am 
Does it have to be patch replace or can I just patch remove a specific entry on the costList?
Cc 27 Dec @ 6:48am 
Is there any known incompatibilities with planet generation mods? keep getting minimal settlements generated with population set high