Arma 3
Infiltration
Hiển thị 1-10 trong 23 mục
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Cập nhật: 2 Thg08, 2019 @ 1:47am

- Mission is now visible in Scenario menu again

Cập nhật: 2 Thg08, 2019 @ 1:43am

- replaced download script

Cập nhật: 19 Thg01, 2019 @ 8:06am

- removed NVGs from enemies
- added NVG to player
- tweaked daytime
- fixed helicopter

Cập nhật: 10 Thg07, 2016 @ 7:17am

- various overhauls and tweaks

Cập nhật: 23 Thg12, 2015 @ 3:28am

- improved scripts
- tweaked view distance
- tweaked music volume
- fixed bug where art1 & art2 would not be destroyed properly
- player now has got satches instead of c4
- changed alarm sound (old alarm sound was quite boring)
- improved briefing
- tweaked player detection

Cập nhật: 9 Thg09, 2015 @ 2:19pm

- added a skill dialogue which can be opened until 60 seconds after mission start. It allows you to customise the AI the way you like, and the values can be saved in a preset which is available in all my other missions.

Cập nhật: 15 Thg07, 2015 @ 12:05pm

- improved patrol waypoints - tweaked clickable markers in briefing

Cập nhật: 11 Thg07, 2015 @ 2:14pm

- various scripts changes
- added new task
- removed one task (merged it with a different one)
- added more patrols
- patrols and guards spawn randomly now. (probability of precence)
- patrols should now again patrol in save mode
- Overhauled briefing with clickable markers and more detailed description.

Cập nhật: 11 Thg07, 2015 @ 3:34am

- many script tweaks
- more animals
- boat extraction improved (hopefully)
- performance improvement

known issues:

- bis_fnc_taskPatrol is currently not working as expected, patrols are in "aware mode" from the beginning of the mission. Will fix that as soon as I gathered more information about the issue.

Cập nhật: 4 Thg02, 2015 @ 3:11pm

- removed dogs entirely ( don't want any trouble with PETA :P)
- replaced some triggers with scripts
- waypoint improvements (should improve performance)