Arma 3
Infiltration
23개 중 1~10개 표시 중
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업데이트: 2019년 8월 2일 @ 오전 1시 47분

- Mission is now visible in Scenario menu again

업데이트: 2019년 8월 2일 @ 오전 1시 43분

- replaced download script

업데이트: 2019년 1월 19일 @ 오전 8시 06분

- removed NVGs from enemies
- added NVG to player
- tweaked daytime
- fixed helicopter

업데이트: 2016년 7월 10일 @ 오전 7시 17분

- various overhauls and tweaks

업데이트: 2015년 12월 23일 @ 오전 3시 28분

- improved scripts
- tweaked view distance
- tweaked music volume
- fixed bug where art1 & art2 would not be destroyed properly
- player now has got satches instead of c4
- changed alarm sound (old alarm sound was quite boring)
- improved briefing
- tweaked player detection

업데이트: 2015년 9월 9일 @ 오후 2시 19분

- added a skill dialogue which can be opened until 60 seconds after mission start. It allows you to customise the AI the way you like, and the values can be saved in a preset which is available in all my other missions.

업데이트: 2015년 7월 15일 @ 오후 12시 05분

- improved patrol waypoints - tweaked clickable markers in briefing

업데이트: 2015년 7월 11일 @ 오후 2시 14분

- various scripts changes
- added new task
- removed one task (merged it with a different one)
- added more patrols
- patrols and guards spawn randomly now. (probability of precence)
- patrols should now again patrol in save mode
- Overhauled briefing with clickable markers and more detailed description.

업데이트: 2015년 7월 11일 @ 오전 3시 34분

- many script tweaks
- more animals
- boat extraction improved (hopefully)
- performance improvement

known issues:

- bis_fnc_taskPatrol is currently not working as expected, patrols are in "aware mode" from the beginning of the mission. Will fix that as soon as I gathered more information about the issue.

업데이트: 2015년 2월 4일 @ 오후 3시 11분

- removed dogs entirely ( don't want any trouble with PETA :P)
- replaced some triggers with scripts
- waypoint improvements (should improve performance)