Arma 3
Infiltration
1-10 van 23 items weergegeven
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Update: 2 aug 2019 om 1:47

- Mission is now visible in Scenario menu again

Update: 2 aug 2019 om 1:43

- replaced download script

Update: 19 jan 2019 om 8:06

- removed NVGs from enemies
- added NVG to player
- tweaked daytime
- fixed helicopter

Update: 10 jul 2016 om 7:17

- various overhauls and tweaks

Update: 23 dec 2015 om 3:28

- improved scripts
- tweaked view distance
- tweaked music volume
- fixed bug where art1 & art2 would not be destroyed properly
- player now has got satches instead of c4
- changed alarm sound (old alarm sound was quite boring)
- improved briefing
- tweaked player detection

Update: 9 sep 2015 om 14:19

- added a skill dialogue which can be opened until 60 seconds after mission start. It allows you to customise the AI the way you like, and the values can be saved in a preset which is available in all my other missions.

Update: 15 jul 2015 om 12:05

- improved patrol waypoints - tweaked clickable markers in briefing

Update: 11 jul 2015 om 14:14

- various scripts changes
- added new task
- removed one task (merged it with a different one)
- added more patrols
- patrols and guards spawn randomly now. (probability of precence)
- patrols should now again patrol in save mode
- Overhauled briefing with clickable markers and more detailed description.

Update: 11 jul 2015 om 3:34

- many script tweaks
- more animals
- boat extraction improved (hopefully)
- performance improvement

known issues:

- bis_fnc_taskPatrol is currently not working as expected, patrols are in "aware mode" from the beginning of the mission. Will fix that as soon as I gathered more information about the issue.

Update: 4 feb 2015 om 15:11

- removed dogs entirely ( don't want any trouble with PETA :P)
- replaced some triggers with scripts
- waypoint improvements (should improve performance)