Arma 3
Infiltration
23件中 1-10 を表示
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更新: 2019年8月2日 @ 1時47分

- Mission is now visible in Scenario menu again

更新: 2019年8月2日 @ 1時43分

- replaced download script

更新: 2019年1月19日 @ 8時06分

- removed NVGs from enemies
- added NVG to player
- tweaked daytime
- fixed helicopter

更新: 2016年7月10日 @ 7時17分

- various overhauls and tweaks

更新: 2015年12月23日 @ 3時28分

- improved scripts
- tweaked view distance
- tweaked music volume
- fixed bug where art1 & art2 would not be destroyed properly
- player now has got satches instead of c4
- changed alarm sound (old alarm sound was quite boring)
- improved briefing
- tweaked player detection

更新: 2015年9月9日 @ 14時19分

- added a skill dialogue which can be opened until 60 seconds after mission start. It allows you to customise the AI the way you like, and the values can be saved in a preset which is available in all my other missions.

更新: 2015年7月15日 @ 12時05分

- improved patrol waypoints - tweaked clickable markers in briefing

更新: 2015年7月11日 @ 14時14分

- various scripts changes
- added new task
- removed one task (merged it with a different one)
- added more patrols
- patrols and guards spawn randomly now. (probability of precence)
- patrols should now again patrol in save mode
- Overhauled briefing with clickable markers and more detailed description.

更新: 2015年7月11日 @ 3時34分

- many script tweaks
- more animals
- boat extraction improved (hopefully)
- performance improvement

known issues:

- bis_fnc_taskPatrol is currently not working as expected, patrols are in "aware mode" from the beginning of the mission. Will fix that as soon as I gathered more information about the issue.

更新: 2015年2月4日 @ 15時11分

- removed dogs entirely ( don't want any trouble with PETA :P)
- replaced some triggers with scripts
- waypoint improvements (should improve performance)