Arma 3
Infiltration
Viser 1–10 av 23 bidrag
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Oppdatering: 2. aug. 2019 @ 1.47

- Mission is now visible in Scenario menu again

Oppdatering: 2. aug. 2019 @ 1.43

- replaced download script

Oppdatering: 19. jan. 2019 @ 8.06

- removed NVGs from enemies
- added NVG to player
- tweaked daytime
- fixed helicopter

Oppdatering: 10. juli 2016 @ 7.17

- various overhauls and tweaks

Oppdatering: 23. des. 2015 @ 3.28

- improved scripts
- tweaked view distance
- tweaked music volume
- fixed bug where art1 & art2 would not be destroyed properly
- player now has got satches instead of c4
- changed alarm sound (old alarm sound was quite boring)
- improved briefing
- tweaked player detection

Oppdatering: 9. sep. 2015 @ 14.19

- added a skill dialogue which can be opened until 60 seconds after mission start. It allows you to customise the AI the way you like, and the values can be saved in a preset which is available in all my other missions.

Oppdatering: 15. juli 2015 @ 12.05

- improved patrol waypoints - tweaked clickable markers in briefing

Oppdatering: 11. juli 2015 @ 14.14

- various scripts changes
- added new task
- removed one task (merged it with a different one)
- added more patrols
- patrols and guards spawn randomly now. (probability of precence)
- patrols should now again patrol in save mode
- Overhauled briefing with clickable markers and more detailed description.

Oppdatering: 11. juli 2015 @ 3.34

- many script tweaks
- more animals
- boat extraction improved (hopefully)
- performance improvement

known issues:

- bis_fnc_taskPatrol is currently not working as expected, patrols are in "aware mode" from the beginning of the mission. Will fix that as soon as I gathered more information about the issue.

Oppdatering: 4. feb. 2015 @ 15.11

- removed dogs entirely ( don't want any trouble with PETA :P)
- replaced some triggers with scripts
- waypoint improvements (should improve performance)