武装突袭3

武装突袭3

Infiltration
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更新于:2019 年 8 月 2 日 上午 1:47

- Mission is now visible in Scenario menu again

更新于:2019 年 8 月 2 日 上午 1:43

- replaced download script

更新于:2019 年 1 月 19 日 上午 8:06

- removed NVGs from enemies
- added NVG to player
- tweaked daytime
- fixed helicopter

更新于:2016 年 7 月 10 日 上午 7:17

- various overhauls and tweaks

更新于:2015 年 12 月 23 日 上午 3:28

- improved scripts
- tweaked view distance
- tweaked music volume
- fixed bug where art1 & art2 would not be destroyed properly
- player now has got satches instead of c4
- changed alarm sound (old alarm sound was quite boring)
- improved briefing
- tweaked player detection

更新于:2015 年 9 月 9 日 下午 2:19

- added a skill dialogue which can be opened until 60 seconds after mission start. It allows you to customise the AI the way you like, and the values can be saved in a preset which is available in all my other missions.

更新于:2015 年 7 月 15 日 下午 12:05

- improved patrol waypoints - tweaked clickable markers in briefing

更新于:2015 年 7 月 11 日 下午 2:14

- various scripts changes
- added new task
- removed one task (merged it with a different one)
- added more patrols
- patrols and guards spawn randomly now. (probability of precence)
- patrols should now again patrol in save mode
- Overhauled briefing with clickable markers and more detailed description.

更新于:2015 年 7 月 11 日 上午 3:34

- many script tweaks
- more animals
- boat extraction improved (hopefully)
- performance improvement

known issues:

- bis_fnc_taskPatrol is currently not working as expected, patrols are in "aware mode" from the beginning of the mission. Will fix that as soon as I gathered more information about the issue.

更新于:2015 年 2 月 4 日 下午 3:11

- removed dogs entirely ( don't want any trouble with PETA :P)
- replaced some triggers with scripts
- waypoint improvements (should improve performance)