Arma 3
Infiltration
Mostrando 1-10 de 23 aportaciones
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Actualización: 2 AGO 2019 a las 1:47 a. m.

- Mission is now visible in Scenario menu again

Actualización: 2 AGO 2019 a las 1:43 a. m.

- replaced download script

Actualización: 19 ENE 2019 a las 8:06 a. m.

- removed NVGs from enemies
- added NVG to player
- tweaked daytime
- fixed helicopter

Actualización: 10 JUL 2016 a las 7:17 a. m.

- various overhauls and tweaks

Actualización: 23 DIC 2015 a las 3:28 a. m.

- improved scripts
- tweaked view distance
- tweaked music volume
- fixed bug where art1 & art2 would not be destroyed properly
- player now has got satches instead of c4
- changed alarm sound (old alarm sound was quite boring)
- improved briefing
- tweaked player detection

Actualización: 9 SEP 2015 a las 2:19 p. m.

- added a skill dialogue which can be opened until 60 seconds after mission start. It allows you to customise the AI the way you like, and the values can be saved in a preset which is available in all my other missions.

Actualización: 15 JUL 2015 a las 12:05 p. m.

- improved patrol waypoints - tweaked clickable markers in briefing

Actualización: 11 JUL 2015 a las 2:14 p. m.

- various scripts changes
- added new task
- removed one task (merged it with a different one)
- added more patrols
- patrols and guards spawn randomly now. (probability of precence)
- patrols should now again patrol in save mode
- Overhauled briefing with clickable markers and more detailed description.

Actualización: 11 JUL 2015 a las 3:34 a. m.

- many script tweaks
- more animals
- boat extraction improved (hopefully)
- performance improvement

known issues:

- bis_fnc_taskPatrol is currently not working as expected, patrols are in "aware mode" from the beginning of the mission. Will fix that as soon as I gathered more information about the issue.

Actualización: 4 FEB 2015 a las 3:11 p. m.

- removed dogs entirely ( don't want any trouble with PETA :P)
- replaced some triggers with scripts
- waypoint improvements (should improve performance)