Crusader Kings III

Crusader Kings III

Paganism Plus
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Update: 8 Apr, 2024 @ 10:54am

- Updated for Legends of the Dead
- Integrated CCU
- Overhauled the Pamiris
- Reformed icons for Caucasian faiths (thank you Patlichan)
- Added new Arabian cultures.
- Split the languages for Greek cultures.

Update: 23 Dec, 2023 @ 12:08pm

Update: 16 Nov, 2023 @ 12:09am

- Split the Slavs into their respective components.
- Expanded the Baltic cultural territory and added the Sudovians.
- Added the Zagros Forest Steppe and filled out the Hyrcanian forest, which was also converted to jungle.
- Added the Goth and Ubykh cultures.
- Added CoA for the head of the Chemitic faith.
- Updated for compatibility with v1.11 Legacy of Persia.

Update: 8 Oct, 2023 @ 1:06am

- Added Gurgan, Tat, Tabari, Caucasian Tat, and Talysh cultures.
- Added Adhari and Deylami languages.
- Edited the landscape in the area of the Talysh.
- Shuffled around some cultures in the Caucasus.

Update: 5 Oct, 2023 @ 5:16pm

- Added Albanian name lists, courtesy of PikaSamus.
- Added "Remote" county modifier.

Update: 29 Sep, 2023 @ 10:21pm

- Added the Laconian, Cretan, and Cypriot cultures.
- Made Laconia pagan before 950.
- Created the Albanian culture and ethnic religion.

Update: 3 Sep, 2023 @ 4:11pm

Lowered the cost of converting to ethnic religions after feedback from playtesting.

Update: 23 Aug, 2023 @ 3:54pm

Fixed a bug where clothing localizations were missing.

Update: 23 Aug, 2023 @ 12:09am

- Updated for Wards & Wardens.
- Added decisions to revive Egyptian and Roman cultures.
- Added custom illustrations for some decisions.

Update: 7 Aug, 2023 @ 4:17pm

- Added the Peshayi, Ormur, Aimaq, Kata, and Udi cultures.
- Added the new social tradition "Mercantile."
- Changed a county and character to Saami that I had missed previously.