Crusader Kings III

Crusader Kings III

Paganism Plus
Visar 11–20 av 45 poster
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Uppdatering: 8 apr, 2024 @ 10:54

- Updated for Legends of the Dead
- Integrated CCU
- Overhauled the Pamiris
- Reformed icons for Caucasian faiths (thank you Patlichan)
- Added new Arabian cultures.
- Split the languages for Greek cultures.

Uppdatering: 23 dec, 2023 @ 12:08

Uppdatering: 16 nov, 2023 @ 0:09

- Split the Slavs into their respective components.
- Expanded the Baltic cultural territory and added the Sudovians.
- Added the Zagros Forest Steppe and filled out the Hyrcanian forest, which was also converted to jungle.
- Added the Goth and Ubykh cultures.
- Added CoA for the head of the Chemitic faith.
- Updated for compatibility with v1.11 Legacy of Persia.

Uppdatering: 8 okt, 2023 @ 1:06

- Added Gurgan, Tat, Tabari, Caucasian Tat, and Talysh cultures.
- Added Adhari and Deylami languages.
- Edited the landscape in the area of the Talysh.
- Shuffled around some cultures in the Caucasus.

Uppdatering: 5 okt, 2023 @ 17:16

- Added Albanian name lists, courtesy of PikaSamus.
- Added "Remote" county modifier.

Uppdatering: 29 sep, 2023 @ 22:21

- Added the Laconian, Cretan, and Cypriot cultures.
- Made Laconia pagan before 950.
- Created the Albanian culture and ethnic religion.

Uppdatering: 3 sep, 2023 @ 16:11

Lowered the cost of converting to ethnic religions after feedback from playtesting.

Uppdatering: 23 aug, 2023 @ 15:54

Fixed a bug where clothing localizations were missing.

Uppdatering: 23 aug, 2023 @ 0:09

- Updated for Wards & Wardens.
- Added decisions to revive Egyptian and Roman cultures.
- Added custom illustrations for some decisions.

Uppdatering: 7 aug, 2023 @ 16:17

- Added the Peshayi, Ormur, Aimaq, Kata, and Udi cultures.
- Added the new social tradition "Mercantile."
- Changed a county and character to Saami that I had missed previously.