Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
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Uppdatering: 4 maj, 2020 @ 13:07

-updated block variants
-fix for assembler cooperation ( Thanks to M0dEx )

Uppdatering: 20 apr, 2020 @ 18:42

-update thanks to Mr.Valiant
-may still be some issues with area beacon


if there is a lock when quiting and saving world, please let us know.

Uppdatering: 23 maj, 2019 @ 18:29

-Patch to catch Error: Invalid object type Expected:Light Real:Invalid

Uppdatering: 20 mar, 2019 @ 12:27

-fixed incorrect types in entity containers and entity components
-added blueprint classes for nanite ore detector

Uppdatering: 30 jan, 2019 @ 19:44

-addition of a try/catch in nanite mining targets script to catch maximum user target limit reached

Uppdatering: 17 jan, 2019 @ 1:00

-changes to center model null check
-corrected repair beacon description

Uppdatering: 9 jan, 2019 @ 11:07

-ore detector scan speed changes for singleplayer
-in-game admin chat commands will be added later

Uppdatering: 8 jan, 2019 @ 10:01

-added /nanite debug (use this to help us find bugs)
-Allow admins to adjust configuration in-game using chat commands
-Allow blocks scanned per second to be configurable
-Fix creative mode usage of the mod

Uppdatering: 8 jan, 2019 @ 7:26

-address the mining performance issues that some non-optimized, non-dedicated servers are happening and fixes a couple random bugs
-Adds more config options for said servers as well so they can try to help control their performance better

Uppdatering: 7 jan, 2019 @ 16:49

-fix for clientside crashes