Space Engineers

Space Engineers

Nanite Control Facility v2.2(12) - Automated Construction
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Uppdatering: 8 okt, 2023 @ 12:08

-possible fix for the mining beacon not changing ore selection due to emptying out buffer of old ore queue

Uppdatering: 8 okt, 2023 @ 4:59

- updated and very simplified mining, ore detector and all things related to it trashed and replaced by a very simple nanite mining beacon

- some target filtering stuff and rescan triggers for construction and projections so the NCF doesn't get stuck during projection construction in some niche cases

- nanite inventory cleanup, so nanites don't get clogged, it dumps it's contents to containers every now and then

- area beacons trashed (since they can be used to bypass shields, safezones, offline protections etc., not server safe)

Uppdatering: 22 jan, 2023 @ 12:24

-fixed the missing collision on the control console of factory

Uppdatering: 15 jan, 2023 @ 13:46

-a change to x.GameLogic.GetAs<LargeNaniteOreDetectorLogic>() the old method was causing crashes with other mods that used the same logic

Uppdatering: 31 dec, 2022 @ 20:06

-turned down factory volume and beacon volumes

Uppdatering: 6 maj, 2022 @ 16:11

-changes to items are assigned while building projections - Bookburner
-changes to checks for available space in inventory, should stop the vanishing parts - Bookburner
-reworked external and internal inventory handling - Bookburner

Uppdatering: 6 apr, 2022 @ 15:49

-animation fixes for small grid

Uppdatering: 13 aug, 2021 @ 18:02

-power fixes
-NEW FUNCTION* required control seat or pilot seat on same grid to function

Uppdatering: 8 aug, 2021 @ 17:43

-fixed collisions on the factory
-reduced collision shapes by 4
-damage area is more accurate

Uppdatering: 29 jul, 2021 @ 2:53

-power fixes for the Industry DLC update from BookBurner