Space Engineers
Nanite Control Facility v2.2(11) - Automated Construction
31–40 из 63
< 1  2  3  4  5  6  7 >
Обновление: 4 мая. 2020 г. в 13:07

-updated block variants
-fix for assembler cooperation ( Thanks to M0dEx )

Обновление: 20 апр. 2020 г. в 18:42

-update thanks to Mr.Valiant
-may still be some issues with area beacon


if there is a lock when quiting and saving world, please let us know.

Обновление: 23 мая. 2019 г. в 18:29

-Patch to catch Error: Invalid object type Expected:Light Real:Invalid

Обновление: 20 мар. 2019 г. в 12:27

-fixed incorrect types in entity containers and entity components
-added blueprint classes for nanite ore detector

Обновление: 30 янв. 2019 г. в 19:44

-addition of a try/catch in nanite mining targets script to catch maximum user target limit reached

Обновление: 17 янв. 2019 г. в 1:00

-changes to center model null check
-corrected repair beacon description

Обновление: 9 янв. 2019 г. в 11:07

-ore detector scan speed changes for singleplayer
-in-game admin chat commands will be added later

Обновление: 8 янв. 2019 г. в 10:01

-added /nanite debug (use this to help us find bugs)
-Allow admins to adjust configuration in-game using chat commands
-Allow blocks scanned per second to be configurable
-Fix creative mode usage of the mod

Обновление: 8 янв. 2019 г. в 7:26

-address the mining performance issues that some non-optimized, non-dedicated servers are happening and fixes a couple random bugs
-Adds more config options for said servers as well so they can try to help control their performance better

Обновление: 7 янв. 2019 г. в 16:49

-fix for clientside crashes