Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
Mostrando 31-40 de 63 aportaciones
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Actualización: 4 MAY 2020 a las 1:07 p. m.

-updated block variants
-fix for assembler cooperation ( Thanks to M0dEx )

Actualización: 20 ABR 2020 a las 6:42 p. m.

-update thanks to Mr.Valiant
-may still be some issues with area beacon


if there is a lock when quiting and saving world, please let us know.

Actualización: 23 MAY 2019 a las 6:29 p. m.

-Patch to catch Error: Invalid object type Expected:Light Real:Invalid

Actualización: 20 MAR 2019 a las 12:27 p. m.

-fixed incorrect types in entity containers and entity components
-added blueprint classes for nanite ore detector

Actualización: 30 ENE 2019 a las 7:44 p. m.

-addition of a try/catch in nanite mining targets script to catch maximum user target limit reached

Actualización: 17 ENE 2019 a las 1:00 a. m.

-changes to center model null check
-corrected repair beacon description

Actualización: 9 ENE 2019 a las 11:07 a. m.

-ore detector scan speed changes for singleplayer
-in-game admin chat commands will be added later

Actualización: 8 ENE 2019 a las 10:01 a. m.

-added /nanite debug (use this to help us find bugs)
-Allow admins to adjust configuration in-game using chat commands
-Allow blocks scanned per second to be configurable
-Fix creative mode usage of the mod

Actualización: 8 ENE 2019 a las 7:26 a. m.

-address the mining performance issues that some non-optimized, non-dedicated servers are happening and fixes a couple random bugs
-Adds more config options for said servers as well so they can try to help control their performance better

Actualización: 7 ENE 2019 a las 4:49 p. m.

-fix for clientside crashes