Space Engineers
Nanite Control Facility v2.2(11) - Automated Construction
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Обновление: 8 окт. 2023 г. в 4:59

- updated and very simplified mining, ore detector and all things related to it trashed and replaced by a very simple nanite mining beacon

- some target filtering stuff and rescan triggers for construction and projections so the NCF doesn't get stuck during projection construction in some niche cases

- nanite inventory cleanup, so nanites don't get clogged, it dumps it's contents to containers every now and then

- area beacons trashed (since they can be used to bypass shields, safezones, offline protections etc., not server safe)

Обновление: 22 янв. 2023 г. в 12:24

-fixed the missing collision on the control console of factory

Обновление: 15 янв. 2023 г. в 13:46

-a change to x.GameLogic.GetAs<LargeNaniteOreDetectorLogic>() the old method was causing crashes with other mods that used the same logic

Обновление: 31 дек. 2022 г. в 20:06

-turned down factory volume and beacon volumes

Обновление: 6 мая. 2022 г. в 16:11

-changes to items are assigned while building projections - Bookburner
-changes to checks for available space in inventory, should stop the vanishing parts - Bookburner
-reworked external and internal inventory handling - Bookburner

Обновление: 6 апр. 2022 г. в 15:49

-animation fixes for small grid

Обновление: 13 авг. 2021 г. в 18:02

-power fixes
-NEW FUNCTION* required control seat or pilot seat on same grid to function

Обновление: 8 авг. 2021 г. в 17:43

-fixed collisions on the factory
-reduced collision shapes by 4
-damage area is more accurate

Обновление: 29 июл. 2021 г. в 2:53

-power fixes for the Industry DLC update from BookBurner

Обновление: 10 июн. 2021 г. в 8:49

-fixed missing model path
-BookBurner changed nanite ore detector to use range modules to increase range by 50m each module instead of slider