Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
Mostrando 21-30 de 63 aportaciones
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Actualización: 13 MAY 2021 a las 6:23 p. m.

-ore range fixes (BookBurner)
-new beacon models, and different based on construction or deconstruction
-pending newer style area beacon

Actualización: 12 MAY 2021 a las 6:59 p. m.

-fixed block scanning and PCU/limit issues (BookBurner)
-filter and ore scanning modules fixes (BookBurner)

Actualización: 19 SEP 2020 a las 6:51 p. m.

-fix for save bug by stefan2200

Actualización: 6 JUN 2020 a las 8:23 a. m.

-fix for issue #141 - null ref exception on nanite life support targets

Actualización: 19 MAY 2020 a las 9:08 p. m.

-healing nanites changed to Life Support Nanites, they now replenish H, o2, Energy, and Health. You will fall on earthlike still if you are actively flying around.

Actualización: 9 MAY 2020 a las 11:20 a. m.

-fixed subtypeid block crash

Actualización: 9 MAY 2020 a las 9:58 a. m.

-changes to medical upgrade to support all aspects of Life support
-deconstruction and construction fixes

Actualización: 9 MAY 2020 a las 2:52 a. m.

-Additional distance check optimizations

Actualización: 8 MAY 2020 a las 6:45 a. m.

Fix for #120:
With the #122 patch I managed to create a situation where construction nanites weren't created. It is now fixed.

Fixed max blocks scanned value:
Max blocks scanned value was artificially multiplied by 5 in the code and was divided by 5 in config.xml
Made it so the config value is actually used.

Actualización: 6 MAY 2020 a las 3:00 p. m.

-assembler fixes