Stellaris
[INTEGRATED INTO REAL SOL TEXTURES] Real Sol Textures Expansion
Показване на 11 — 20 от 26 постъпления
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Обновление: 27 апр. 2020 в 20:47

-re-added asteroid and kuiper belts

Обновление: 22 апр. 2020 в 22:17

Обновление: 22 апр. 2020 в 16:03

-removed planetary habitats for real this time

Обновление: 22 апр. 2020 в 7:13

-added city lights to every new texture (which I didn't know I had to do and oh boy did that take a long time), also textures added by original Real Sol Textures mod should have city lights now too, should you settle them with the planetary habitats mod
-added compatibility to planetary habitats
-Planetary diversity should stop overwriting the textures for Reach and Pandora by rerolling their planet classes at game start
-Added new Alpha Centauri and custom Pandora and Polyphemus textures (Polyphemus made by yours truly :D)

Обновление: 21 апр. 2020 в 18:48

-Reach will now retain its texture if it is terraformed into a continental or gaia world

Обновление: 19 апр. 2020 в 15:59

-new textures for earth, saturn, jupiter, uranus, and neptune
-fixed desert mars texture's oceans being way too blue
-added reach to the game, along with new reach texture
-removed sol unleashed start, going to add it as a separate patch

Обновление: 18 апр. 2020 в 13:19

Обновление: 18 апр. 2020 в 13:16

Обновление: 18 апр. 2020 в 1:18

Обновление: 16 апр. 2020 в 4:39