Stellaris

Stellaris

Expanded Megastructures and Technology
Ergebnisse 31–40 von 155
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Update: 8. Mai 2024 um 22:32
von Tovius

1.6.4
Updated for 3.12

Tweaks:
Matter Generator is now an Engineering (Materials) technology

Update: 5. Mrz. 2024 um 14:54
von Tovius

Update: 29. Feb. 2024 um 17:31
von Tovius

1.6.3
Updated for 3.11
Additions:
- Hull techs now increase by 25% instead of 10%

Update: 21. Dez. 2023 um 21:29
von Tovius

1.6.2
Additions:
- 4 new repeatable technologies

Update: 17. Dez. 2023 um 23:32
von Tovius

1.6.1
Additions:
- Updated tooltips of origins

Tweaks:
- Hive Queen jobs no longer give society research
- Hive Queen origin now gives +1 official starting level

Update: 30. Nov. 2023 um 12:46
von Tovius

Fixed missing dark matter armor.

Update: 27. Nov. 2023 um 15:41
von Tovius

Update: 25. Nov. 2023 um 16:51
von Tovius

Update: 18. Nov. 2023 um 19:56
von Tovius

1.6
Updated for 3.10

Additions:
- Restored vassal technologies
- Leader capacity techs unlocks a new policy allowing you to further specialize

Update: 15. Sep. 2023 um 17:59

1.5
Updated for 3.9
Additions:
- Shroud Patron ship components buffed
- AI won't build habitats in systems with less than 4 deposits or habitable planets

Tweaks:
- Reduced tracking from new sensors
- Enigmatic Decoder gives +7% tracking and accuracy
- Adjusted modifiers from patron auxiliary components
- Rebalanced jobs from habitats

Removals:
- No longer changes habitat upgrades