Stellaris

Stellaris

Expanded Megastructures and Technology
Menampilkan31-40 dari 155 kiriman
< 1  2  3  4  5  6 ... 16 >
Pembaruan: 8 Mei 2024 @ 10:32pm
berdasarkan Tovius

1.6.4
Updated for 3.12

Tweaks:
Matter Generator is now an Engineering (Materials) technology

Pembaruan: 5 Mar 2024 @ 2:54pm
berdasarkan Tovius

Pembaruan: 29 Feb 2024 @ 5:31pm
berdasarkan Tovius

1.6.3
Updated for 3.11
Additions:
- Hull techs now increase by 25% instead of 10%

Pembaruan: 21 Des 2023 @ 9:29pm
berdasarkan Tovius

1.6.2
Additions:
- 4 new repeatable technologies

Pembaruan: 17 Des 2023 @ 11:32pm
berdasarkan Tovius

1.6.1
Additions:
- Updated tooltips of origins

Tweaks:
- Hive Queen jobs no longer give society research
- Hive Queen origin now gives +1 official starting level

Pembaruan: 30 Nov 2023 @ 12:46pm
berdasarkan Tovius

Fixed missing dark matter armor.

Pembaruan: 27 Nov 2023 @ 3:41pm
berdasarkan Tovius

Pembaruan: 25 Nov 2023 @ 4:51pm
berdasarkan Tovius

Pembaruan: 18 Nov 2023 @ 7:56pm
berdasarkan Tovius

1.6
Updated for 3.10

Additions:
- Restored vassal technologies
- Leader capacity techs unlocks a new policy allowing you to further specialize

Pembaruan: 15 Sep 2023 @ 5:59pm

1.5
Updated for 3.9
Additions:
- Shroud Patron ship components buffed
- AI won't build habitats in systems with less than 4 deposits or habitable planets

Tweaks:
- Reduced tracking from new sensors
- Enigmatic Decoder gives +7% tracking and accuracy
- Adjusted modifiers from patron auxiliary components
- Rebalanced jobs from habitats

Removals:
- No longer changes habitat upgrades