Stellaris

Stellaris

9 traditions + 12 slots AP
99 Comments
Cowardly_chaplain 3 Dec, 2024 @ 10:08pm 
Прекрасный мод, до поры. Иконки сбились на чёрно-белое битое страшилище, не знаю как заставить работать снова.
VVenchov 14 Nov, 2024 @ 9:08am 
Thanks! :steamhappy:
VVenchov 14 Nov, 2024 @ 4:49am 
Will the mod be updated for the new version?
Elder 12 Nov, 2024 @ 11:02am 
Okay I dont know what was done but the synthetic age issue I was having has been resolved, thank you very much
coolnet  [author] 1 Nov, 2024 @ 3:39am 
@Simuran на самом деле не сложно сделать под другой UI, но если честно - то пока нет времени возиться с этим.
Simuran 14 Oct, 2024 @ 9:51am 
Великолепный мод.
Жалко не работает с UI Overhaul Dynamic
Ванильный UI ужасен
弧光 8 Oct, 2024 @ 7:15pm 
I really like the layout of this mod. Can we increase the number of slots to 12?
Barry 26 May, 2024 @ 10:30pm 
Спасибо тебе мил человек. Долго искал такой мод чтобы без AU интерфейса. Прекрасный мод, сбалансированный я бы даже сказал ввиду всего 9 и 12 парков. Это прям то что мне было нужно\
Crow 20 May, 2024 @ 10:08pm 
any updates on the mod?/
Elder 13 May, 2024 @ 5:54pm 
Never mind, tested a whole bunch to no success. Took this mod off and the perk is back. So not sure whats going on there.
Elder 13 May, 2024 @ 5:43pm 
Well I tested it on my save file then a new game and it still isnt there. Sounds like another mod may be responsible
coolnet  [author] 13 May, 2024 @ 2:40pm 
@Elder fixed, @xixi44 thx for hint
Elder 13 May, 2024 @ 2:01pm 
Any plans in the works to fix the synthetic age break?
xixi44 10 May, 2024 @ 5:25pm 
this mod works on 3.12 just by deleting 12_ascension_paths.txt and rewriting @max_tradition_trees in 07_scripted_variables_machine_age.txt to 9.
Merloga 10 May, 2024 @ 7:24am 
exactly what Mezzanine said, we just lost a 3 day game to finding this out
mezzanine 9 May, 2024 @ 2:37pm 
in 3.12.1 this mod is breaking the ability to select Synthetic Age / Transformation Situation for machine empires to the new modularity/virtuality/nanotech ascensions
GrimTheOneEye 1 Feb, 2024 @ 1:15pm 
mod is working in 3.10 as of posting this
Reo 29 Nov, 2023 @ 7:10pm 
I apologize in advance for using a translator.
For those who have the relic window covered, put this MOD under UI Overhaul Dynamic and load it to solve the problem.
Thanks to the author, this is the best MOD I think
coolnet  [author] 29 Nov, 2023 @ 10:58am 
@Solstice try resubscribing
Solstice 29 Nov, 2023 @ 12:10am 
when subscribing, launcher tells me a descriptor file is missing and as such it denys my activating the mod.
clone.wolf 21 Nov, 2023 @ 2:18pm 
No relic window either
jojobe 19 Nov, 2023 @ 5:49pm 
It still does not work for me the format still shows the basic window with one extra tradition slot in the wrong place and no relic window. The screen also has the basic setup it does not look like what is shown above.
328 18 Nov, 2023 @ 7:59pm 
Right, sorry if I sounded rude. Thank you for the quick update!
$tickyYe@h 18 Nov, 2023 @ 5:02am 
But still you update fast! Thank you for your time!
coolnet  [author] 18 Nov, 2023 @ 3:31am 
Unfortunately, I can't always update mods the same second the game updates.
coolnet  [author] 18 Nov, 2023 @ 3:23am 
Updated for 3.10
328 17 Nov, 2023 @ 5:59pm 
I think I know why. The Relics tab was moved to the new "Discoveries" section rather than "Society Management", and this mod modifies the Traditions tab, which is also under Society Management. I guess the mod somehow tells the Relics tab to stay under Society Management, which breaks it.
jojobe 17 Nov, 2023 @ 4:49pm 
Yup i could not figure it out either but yep. its broke.
328 16 Nov, 2023 @ 9:29pm 
This is broken as of Astral Planes, it somehow collides the Traditions and Relics tab. Very unfortunate, I really liked this mod :(
F2A 13 Oct, 2023 @ 4:34am 
Great mod! But not compatible with the mod "Plentiful Traditions"? UI looks weird when using both of them :(
MarvinEhre 12 Oct, 2023 @ 12:34am 
thanks.
coolnet  [author] 11 Oct, 2023 @ 2:39pm 
@MarvinEh reresubscribe for fix
coolnet  [author] 11 Oct, 2023 @ 2:32pm 
something incomprehensible is happening, everything works from local files, but nothing works from the workshop.
MarvinEhre 11 Oct, 2023 @ 1:53pm 
ehm currently I only have 9 AP and 8 tradition trees to select. Before the update from today it worked fine.
coolnet  [author] 11 Oct, 2023 @ 12:08pm 
Fixed
coolnet  [author] 11 Oct, 2023 @ 12:00pm 
Edited due to parameter
num_tradition_categories < 7
it changes to "9" because of this and you have to make changes, if you don't edit it, it will be impossible to take the ascension perk with occupied categories >= 7
Dr. Nolegs 11 Oct, 2023 @ 10:06am 
Which is why I asked why you include it, as a suggestion to simply not edit AP's for maximum compatability!
Dr. Nolegs 11 Oct, 2023 @ 10:05am 
Well, ascension paths no longer require technologies, but instead are always allowed on the third AP, (unlocking the techs to allow the traditions through the agenda system) which is a change that isn't represented in this mod.

This Mod functions perfectly well if you just delete your ascension paths file you included, the only downside of such an act being the AI wont pick an AP late in the game.
coolnet  [author] 11 Oct, 2023 @ 9:53am 
@Dr. Nolegs, what exactly are the changes? I can't find them.
Can you describe the problem in more detail?
coolnet  [author] 10 Oct, 2023 @ 5:17am 
@Dr. Nolegs I didn’t notice, I’ll fix it later, I don’t have much time for that right now
Dr. Nolegs 9 Oct, 2023 @ 6:41pm 
You've forgotten to Forward the changes to ascension paths that 3.9 made, but why does this mod make changes the the ascension paths folder anyways?
MattyK 13 Sep, 2023 @ 1:12am 
Looking forward to the October update then this mod has been a boon.
coolnet  [author] 12 Sep, 2023 @ 10:42am 
I'm very far from my computer right now, I'll be back in October
Fortis 12 Sep, 2023 @ 6:37am 
This needs update: with version 3.9.X, we cannot pick the updated ascension perks (those that no longer require techs). Please fix it. Thanks.
The Villain 9 Aug, 2023 @ 10:31pm 
Мод классный, но хочется больше, можно 12 традиций и 15 перков? ;)
MattyK 27 Jun, 2023 @ 4:29pm 
I can confirm after playing with this mod that nothing seems wrong, using it in tandem with AlphaAsh's "The Utopian Dream" (Modifies existing APs) and Gigastructural Engineering (Adds new APs and Traditions).

This playtest was done over the course of two hours, large galaxy, 0.5x tech/tradition cost.

So it seems relatively safe to add to games that add or change Ascension Perks or Traditions, providing it's not affecting the UI-side (more slots/tradition windows)
coolnet  [author] 27 Jun, 2023 @ 1:37pm 
@MattyK Shouldn't be a problem if other mods don't affect ascension evolution perks.

@Assassin-Tim Это достаточно не сложно сделать, но надо потратить время на "подгон" интерфейса под 16 перков, а это займёт время. Странно, что никто еще не приложил к этому руку самостоятельно.
MattyK 27 Jun, 2023 @ 11:49am 
Just to confirm, this mod is safe for Version 3.8 of Stellaris?

Currently considering implementing it in a run that's using Gigastructural Engineering and The Utopian Dream.
RoyalCake256 27 Jun, 2023 @ 11:07am 
Плюсую, предыдущего комментатора, было бы неплохо иметь вариант на 9 традиций и 16 перков. имхо
ScootaCross 25 Jun, 2023 @ 10:58pm 
Any chance of making a 9 Traditions + 16 Ascension Perks version?