Stellaris
9 traditions + 12 slots AP
102 comentarios
Phelan 14 JUL a las 3:58 a. m. 
is there any working 12 traditions + 12 slots AP?
Amon Grabmore 21 JUN a las 4:09 a. m. 
Hey its not rly important, but could you add this line "PLANET_ASCENSION_COMPLETION_BONUS = 0"
to your "912_defines"? It makes it so, that you dont get more than 10 Ascention tiers per planet. We use your mod in Mp games and it would be nice to prevent abusing this.
Love your mod and tanks in advance!
Saint-Roch 8 ABR a las 9:03 a. m. 
I have been looking for a mod like this for 2 years !

With the several additional traditions that have been added, it is severely needed. And 2 more is just enough.

Can’t wait to try it. Thank you a lot. Hope it won’t be broken with 4.0.
Cowardly_chaplain 3 DIC 2024 a las 10:08 p. m. 
Прекрасный мод, до поры. Иконки сбились на чёрно-белое битое страшилище, не знаю как заставить работать снова.
VVenchov 14 NOV 2024 a las 9:08 a. m. 
Thanks! :steamhappy:
VVenchov 14 NOV 2024 a las 4:49 a. m. 
Will the mod be updated for the new version?
Elder 12 NOV 2024 a las 11:02 a. m. 
Okay I dont know what was done but the synthetic age issue I was having has been resolved, thank you very much
coolnet  [autor] 1 NOV 2024 a las 3:39 a. m. 
@Simuran на самом деле не сложно сделать под другой UI, но если честно - то пока нет времени возиться с этим.
Simuran 14 OCT 2024 a las 9:51 a. m. 
Великолепный мод.
Жалко не работает с UI Overhaul Dynamic
Ванильный UI ужасен
弧光 8 OCT 2024 a las 7:15 p. m. 
I really like the layout of this mod. Can we increase the number of slots to 12?
Barry 26 MAY 2024 a las 10:30 p. m. 
Спасибо тебе мил человек. Долго искал такой мод чтобы без AU интерфейса. Прекрасный мод, сбалансированный я бы даже сказал ввиду всего 9 и 12 парков. Это прям то что мне было нужно\
Crow 20 MAY 2024 a las 10:08 p. m. 
any updates on the mod?/
Elder 13 MAY 2024 a las 5:54 p. m. 
Never mind, tested a whole bunch to no success. Took this mod off and the perk is back. So not sure whats going on there.
Elder 13 MAY 2024 a las 5:43 p. m. 
Well I tested it on my save file then a new game and it still isnt there. Sounds like another mod may be responsible
coolnet  [autor] 13 MAY 2024 a las 2:40 p. m. 
@Elder fixed, @xixi44 thx for hint
Elder 13 MAY 2024 a las 2:01 p. m. 
Any plans in the works to fix the synthetic age break?
xixi44 10 MAY 2024 a las 5:25 p. m. 
this mod works on 3.12 just by deleting 12_ascension_paths.txt and rewriting @max_tradition_trees in 07_scripted_variables_machine_age.txt to 9.
Merloga 10 MAY 2024 a las 7:24 a. m. 
exactly what Mezzanine said, we just lost a 3 day game to finding this out
mezzanine 9 MAY 2024 a las 2:37 p. m. 
in 3.12.1 this mod is breaking the ability to select Synthetic Age / Transformation Situation for machine empires to the new modularity/virtuality/nanotech ascensions
GrimTheOneEye 1 FEB 2024 a las 1:15 p. m. 
mod is working in 3.10 as of posting this
Reo 29 NOV 2023 a las 7:10 p. m. 
I apologize in advance for using a translator.
For those who have the relic window covered, put this MOD under UI Overhaul Dynamic and load it to solve the problem.
Thanks to the author, this is the best MOD I think
coolnet  [autor] 29 NOV 2023 a las 10:58 a. m. 
@Solstice try resubscribing
Solstice 29 NOV 2023 a las 12:10 a. m. 
when subscribing, launcher tells me a descriptor file is missing and as such it denys my activating the mod.
clone.wolf 21 NOV 2023 a las 2:18 p. m. 
No relic window either
jojobe 19 NOV 2023 a las 5:49 p. m. 
It still does not work for me the format still shows the basic window with one extra tradition slot in the wrong place and no relic window. The screen also has the basic setup it does not look like what is shown above.
328 18 NOV 2023 a las 7:59 p. m. 
Right, sorry if I sounded rude. Thank you for the quick update!
$tickyYe@h 18 NOV 2023 a las 5:02 a. m. 
But still you update fast! Thank you for your time!
coolnet  [autor] 18 NOV 2023 a las 3:31 a. m. 
Unfortunately, I can't always update mods the same second the game updates.
coolnet  [autor] 18 NOV 2023 a las 3:23 a. m. 
Updated for 3.10
328 17 NOV 2023 a las 5:59 p. m. 
I think I know why. The Relics tab was moved to the new "Discoveries" section rather than "Society Management", and this mod modifies the Traditions tab, which is also under Society Management. I guess the mod somehow tells the Relics tab to stay under Society Management, which breaks it.
jojobe 17 NOV 2023 a las 4:49 p. m. 
Yup i could not figure it out either but yep. its broke.
328 16 NOV 2023 a las 9:29 p. m. 
This is broken as of Astral Planes, it somehow collides the Traditions and Relics tab. Very unfortunate, I really liked this mod :(
F2A 13 OCT 2023 a las 4:34 a. m. 
Great mod! But not compatible with the mod "Plentiful Traditions"? UI looks weird when using both of them :(
MarvinEhre 12 OCT 2023 a las 12:34 a. m. 
thanks.
coolnet  [autor] 11 OCT 2023 a las 2:39 p. m. 
@MarvinEh reresubscribe for fix
coolnet  [autor] 11 OCT 2023 a las 2:32 p. m. 
something incomprehensible is happening, everything works from local files, but nothing works from the workshop.
MarvinEhre 11 OCT 2023 a las 1:53 p. m. 
ehm currently I only have 9 AP and 8 tradition trees to select. Before the update from today it worked fine.
coolnet  [autor] 11 OCT 2023 a las 12:08 p. m. 
Fixed
coolnet  [autor] 11 OCT 2023 a las 12:00 p. m. 
Edited due to parameter
num_tradition_categories < 7
it changes to "9" because of this and you have to make changes, if you don't edit it, it will be impossible to take the ascension perk with occupied categories >= 7
Dr. Nolegs 11 OCT 2023 a las 10:06 a. m. 
Which is why I asked why you include it, as a suggestion to simply not edit AP's for maximum compatability!
Dr. Nolegs 11 OCT 2023 a las 10:05 a. m. 
Well, ascension paths no longer require technologies, but instead are always allowed on the third AP, (unlocking the techs to allow the traditions through the agenda system) which is a change that isn't represented in this mod.

This Mod functions perfectly well if you just delete your ascension paths file you included, the only downside of such an act being the AI wont pick an AP late in the game.
coolnet  [autor] 11 OCT 2023 a las 9:53 a. m. 
@Dr. Nolegs, what exactly are the changes? I can't find them.
Can you describe the problem in more detail?
coolnet  [autor] 10 OCT 2023 a las 5:17 a. m. 
@Dr. Nolegs I didn’t notice, I’ll fix it later, I don’t have much time for that right now
Dr. Nolegs 9 OCT 2023 a las 6:41 p. m. 
You've forgotten to Forward the changes to ascension paths that 3.9 made, but why does this mod make changes the the ascension paths folder anyways?
MattyK 13 SEP 2023 a las 1:12 a. m. 
Looking forward to the October update then this mod has been a boon.
coolnet  [autor] 12 SEP 2023 a las 10:42 a. m. 
I'm very far from my computer right now, I'll be back in October
Fortis 12 SEP 2023 a las 6:37 a. m. 
This needs update: with version 3.9.X, we cannot pick the updated ascension perks (those that no longer require techs). Please fix it. Thanks.
The Villain 9 AGO 2023 a las 10:31 p. m. 
Мод классный, но хочется больше, можно 12 традиций и 15 перков? ;)
MattyK 27 JUN 2023 a las 4:29 p. m. 
I can confirm after playing with this mod that nothing seems wrong, using it in tandem with AlphaAsh's "The Utopian Dream" (Modifies existing APs) and Gigastructural Engineering (Adds new APs and Traditions).

This playtest was done over the course of two hours, large galaxy, 0.5x tech/tradition cost.

So it seems relatively safe to add to games that add or change Ascension Perks or Traditions, providing it's not affecting the UI-side (more slots/tradition windows)
coolnet  [autor] 27 JUN 2023 a las 1:37 p. m. 
@MattyK Shouldn't be a problem if other mods don't affect ascension evolution perks.

@Assassin-Tim Это достаточно не сложно сделать, но надо потратить время на "подгон" интерфейса под 16 перков, а это займёт время. Странно, что никто еще не приложил к этому руку самостоятельно.